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I now have engineer in game, also his sentry which has suffered from its low res transparent textures.
And 3 other characters, work in progress.
I'm having some difficulty with mdlvis, it crashes when assigning vertices to certain bones, but I have a feeling this may be due to the high polygon count of the characters (around 400 each).
I've completed all 9 characters, now I'm working on their respective weapons. Having trouble animating in Gmax, because it doesn't have the "weight table" thingy as described in Blinkboy's tutorial.
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