- Joined
- Nov 16, 2012
- Messages
- 6
So I have been trying to do some basic projects in Gmax, assembling a Navi model and then attempting to make a bubble (flying flaming skull). When I try to export it, however, the texture wrapping gets messed up. The issue is that I have multiple faces (such as a jaw, skullcap, wing, etc.) but when I export it and try opening it in, say Wc3 model editor, it only recognizes one face. I know that gmax has some issues using multiple input textures, so I tried consolidating everything into a single texture but to no avail. The resulting model only gets one material, and that material has a completely different mapping than what I gave the original faces. Might I just not be exporting correctly? My first model also had multiple faces but worked like a charm. However, all of the faces had the same wrapping so that may have been why it worked.
I have attached before and after images of the model.
Edit: I had been using DeX as my exporter script, but converted to NeoDex upon recommendations here. The problem still persists.
I have attached before and after images of the model.
Edit: I had been using DeX as my exporter script, but converted to NeoDex upon recommendations here. The problem still persists.
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