• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Text editing in Model Editor question.

Status
Not open for further replies.
That's a rotation as described by quaternions (hypercomplex numbers). It's kind of tricky.

You can use this calculator. Enter the XYZ values you want as rotations in degrees (I think XYZ in this calculator is the same as XYZ in Magos - X for back to front axis, Y for left to right and Z for down to up, but I'm not sure) and it will convert it to the four quaternion values.
 
Status
Not open for further replies.
Back
Top