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Text Display

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Level 10
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Nov 3, 2009
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Hey,

I made triggers for my capture the flag system... and got one problem when when allied unit picks it's own flag than it says: ''Player name'' has returned flag to it's base. But when I pick flag 100 times in it's base it shows hundres of that text... So I want:

*Is there possible that if unit picks item in region it won't show any message?


~Spoontoobig, Thank you!
 
Last edited:
  • Trigger
  • Events
    • Unit - A unit acquires an item
  • Conditions
  • Actions
    • If (All conditions are true) then do (Actions) else do (Actions)
      • If - Conditions
        • (StartArea <gen> contains (Triggering unit)) Equal to False //Boolean comparison -> Unit - Unit is in Region
      • Then - Actions
        • Game - Display to (All players) the text: "(Player name of (Owner of (Triggering unit)))+ has returned the flag to its base."
      • Else - Actions
 
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