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TESH not being able to copy-paste over maps

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Level 24
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Aug 1, 2013
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4,657
When I copy and paste JASS over maps, everything seems fine and I can see my code.
However when I save my map after that, the code is replaced by this:
JASS:
X?"?+?
ALOG_BUTTON_CLICK EVENT_DIALOG_CLICK EVENT_GAME_BUILD_SUBMENU EVENT_GAME_END_LEVEL EVENT_GAME_ENTER_REGION EVENT_GAME_LEAVE_REGION EVENT_GAME_LOADED EVENT_GAME_SAVE EVENT_GAME_SHOW_SKILL EVENT_GAME_STATE_LIMIT EVENT_GAME_TIMER_EXPIRED EVENT_GAME_TOURNAMENT_FINISH_NOW EVENT_GAME_TOURNAMENT_FINISH_SOON EVENT_GAME_TRACKABLE_HIT EVENT_GAME_TRACKABLE_TRACK EVENT_GAME_VARIABLE_LIMIT EVENT_GAME_VICTORY EVENT_PLAYER_ALLIANCE_CHANGED EVENT_PLAYER_ARROW_DOWN_DOWN EVENT_PLAYER_ARROW_DOWN_UP EVENT_PLAYER_ARROW_LEFT_DOWN EVENT_PLAYER_ARROW_LEFT_UP EVENT_PLAYER_ARROW_RIGHT_DOWN EVENT_PLAYER_ARROW_RIGHT_UP EVENT_PLAYER_ARROW_UP_DOWN EVENT_PLAYER_ARROW_UP_UP EVENT_PLAYER_CHAT EVENT_PLAYER_DEFEAT EVENT_PLAYER_END_CINEMATIC EVENT_PLAYER_HERO_LEVEL EVENT_PLAYER_HERO_REVIVABLE EVENT_PLAYER_HERO_REVIVE_CANCEL EVENT_PLAYER_HERO_REVIVE_FINISH EVENT_PLAYER_HERO_REVIVE_START EVENT_PLAYER_HERO_SKILL EVENT_PLAYER_LEAVE EVENT_PLAYER_STATE_LIMIT EVENT_PLAYER_UNIT_ATTACKED EVENT_PLAYER_UNIT_CHANGE_OWNER EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL EVENT_PLAYER_UNIT_CONSTRUCT_FINISH EVENT_PLAYER_UNIT_CONSTRUCT_START EVENT_PLAYER_UNIT_DEATH EVENT_PLAYER_UNIT_DECAY EVENT_PLAYER_UNIT_DESELECTED EVENT_PLAYER_UNIT_DETECTED EVENT_PLAYER_UNIT_DROP_ITEM EVENT_PLAYER_UNIT_HIDDEN EVENT_PLAYER_UNIT_ISSUED_ORDER EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER EVENT_PLAYER_UNIT_LOADED EVENT_PLAYER_UNIT_PAWN_ITEM EVENT_PLAYER_UNIT_PICKUP_ITEM EVENT_PLAYER_UNIT_RESCUED EVENT_PLAYER_UNIT_RESEARCH_CANCEL EVENT_PLAYER_UNIT_RESEARCH_FINISH EVENT_PLAYER_UNIT_RESEARCH_START EVENT_PLAYER_UNIT_SELECTED EVENT_PLAYER_UNIT_SELL EVENT_PLAYER_UNIT_SELL_ITEM EVENT_PLAYER_UNIT_SPELL_CAST EVENT_PLAYER_UNIT_SPELL_CHANNEL EVENT_PLAYER_UNIT_SPELL_EFFECT EVENT_PLAYER_UNIT_SPELL_ENDCAST EVENT_PLAYER_UNIT_SPELL_FINISH EVENT_PLAYER_UNIT_SUMMON EVENT_PLAYER_UNIT_TRAIN_CANCEL EVENT_PLAYER_UNIT_TRAIN_FINISH EVENT_PLAYER_UNIT_TRAIN_START EVENT_PLAYER_UNIT_UPGRADE_CANCEL EVENT_PLAYER_UNIT_UPGRADE_FINISH EVENT_PLAYER_UNIT_UPGRADE_START EVENT_PLAYER_UNIT_USE_ITEM EVENT_PLAYER_VICTORY EVENT_UNIT_ACQUIRED_TARGET EVENT_UNIT_ATTACKED EVENT_UNIT_CHANGE_OWNER EVENT_UNIT_CONSTRUCT_CANCEL EVENT_UNIT_CONSTRUCT_FINISH EVENT_UNIT_DAMAGED EVENT_UNIT_DEATH EVENT_UNIT_DECAY EVENT_UNIT_DESELECTED EVENT_UNIT_DETECTED EVENT_UNIT_DROP_ITEM EVENT_UNIT_HERO_LEVEL EVENT_UNIT_HERO_REVIVABLE EVENT_UNIT_HERO_REVIVE_CANCEL EVENT_UNIT_HERO_REVIVE_FINISH EVENT_UNIT_HERO_REVIVE_START EVENT_UNIT_HERO_SKILL EVENT_UNIT_HIDDEN EVENT_UNIT_ISSUED_ORDER EVENT_UNIT_ISSUED_POINT_ORDER EVENT_UNIT_ISSUED_TARGET_ORDER EVENT_UNIT_LOADED EVENT_UNIT_PAWN_ITEM EVENT_UNIT_PICKUP_ITEM EVENT_UNIT_RESCUED EVENT_UNIT_RESEARCH_CANCEL EVENT_UNIT_RESEARCH_FINISH EVENT_UNIT_RESEARCH_START EVENT_UNIT_SELECTED EVENT_UNIT_SELL EVENT_UNIT_SELL_ITEM EVENT_UNIT_SPELL_CAST EVENT_UNIT_SPELL_CHANNEL EVENT_UNIT_SPELL_EFFECT EVENT_UNIT_SPELL_ENDCAST EVENT_UNIT_SPELL_FINISH EVENT_UNIT_STATE_LIMIT EVENT_UNIT_SUMMON EVENT_UNIT_TARGET_IN_RANGE EVENT_UNIT_TRAIN_CANCEL EVENT_UNIT_TRAIN_FINISH EVENT_UNIT_TRAIN_START EVENT_UNIT_UPGRADE_CANCEL EVENT_UNIT_UPGRADE_FINISH EVENT_UNIT_UPGRADE_START EVENT_UNIT_USE_ITEM EVENT_WIDGET_DEATH AI_DIFFICULTY_INSANE AI_DIFFICULTY_NEWBIE AI_DIFFICULTY_NORMAL ALLIANCE_HELP_REQUEST ALLIANCE_HELP_RESPONSE ALLIANCE_PASSIVE ALLIANCE_RESCUABLE ALLIANCE_SHARED_ADVANCED_CONTROL ALLIANCE_SHARED_CONTROL ALLIANCE_SHARED_SPELLS ALLIANCE_SHARED_VISION ALLIANCE_SHARED_VISION_FORCED ALLIANCE_SHARED_XP ATTACK_TYPE_CHAOS ATTACK_TYPE_HERO ATTACK_TYPE_MAGIC ATTACK_TYPE_MELEE ATTACK_TYPE_NORMAL ATTACK_TYPE_PIERCE ATTACK_TYPE_SIEGE bj_ALLIANCE_ALLIED bj_ALLIANCE_ALLIED_ADVUNITS bj_ALLIANCE_ALLIED_UNITS bj_ALLIANCE_ALLIED_VISION bj_ALLIANCE_NEUTRAL bj_ALLIANCE_NEUTRAL_VISION bj_ALLIANCE_UNALLIED bj_ALLIANCE_UNALLIED_VISION bj_BUFF_POLARITY_EITHER bj_BUFF_POLARITY_NEGATIVE bj_BUFF_POLARITY_POSITIVE bj_BUFF_RESIST_BOTH bj_BUFF_RESIST_EITHER bj_BUFF_RESIST_MAGIC bj_BUFF_RESIST_PHYSICAL bj_CAMERABOUNDS_ADJUST_ADD bj_CAMERABOUNDS_ADJUST_SUB bj_CAMERA_DEFAULT_AOA bj_CAMERA_DEFAULT_DISTANCE bj_CAMERA_DEFAULT_FARZ bj_CAMERA_DEFAULT_FOV bj_CAMERA_DEFAULT_ROLL bj_CAMERA_DEFAULT_ROTATION bj_CAMERA_MIN_FARZ bj_CAMPAIGN_INDEX_H bj_CAMPAIGN_INDEX_N bj_CAMPAIGN_INDEX_O bj_CAMPAIGN_INDEX_T bj_CAMPAIGN_INDEX_U bj_CAMPAIGN_INDEX_XH bj_CAMPAIGN_INDEX_XN bj_CAMPAIGN_INDEX_XO bj_CAMPAIGN_INDEX_XU bj_CAMPAIGN_OFFSET_H bj_CAMPAIGN_OFFSET_N bj_CAMPAIGN_OFFSET_O bj_CAMPAIGN_OFFSET_T bj_CAMPAIGN_OFFSET_U bj_CAMPAIGN_OFFSET_XH bj_CAMPAIGN_OFFSET_XN bj_CAMPAIGN_OFFSET_XO bj_CAMPAIGN_OFFSET_XU bj_CELLWIDTH bj_changeLevelMapName bj_changeLevelShowScores bj_cineFadeContinueBlue bj_cineFadeContinueDuration bj_cineFadeContinueGreen bj_cineFadeContinueRed bj_cineFadeContinueTex bj_cineFadeContinueTimer bj_cineFadeContinueTrans bj_cineFadeFinishTimer bj_CINEFADETYPE_FADEIN bj_CINEFADETYPE_FADEOUT bj_CINEFADETYPE_FADEOUTIN bj_CINEMATICINDEX_HED bj_CINEMATICINDEX_HOP bj_CINEMATICINDEX_NED bj_CINEMATICINDEX_NOP bj_CINEMATICINDEX_OED bj_CINEMATICINDEX_OOP bj_CINEMATICINDEX_TOP bj_CINEMATICINDEX_UED bj_CINEMATICINDEX_UOP bj_CINEMATICINDEX_XED bj_CINEMATICINDEX_XOP bj_cineModeAlreadyIn bj_cineModePriorDawnDusk bj_cineModePriorFogSetting bj_cineModePriorMaskSetting bj_cineModePriorSpeed bj_cineModeSavedSeed bj_CINEMODE_GAMESPEED bj_CINEMODE_INTERFACEFADE bj_CINEMODE_VOLUME_AMBIENTSOUNDS bj_CINEMODE_VOLUME_COMBAT bj_CINEMODE_VOLUME_FIRE bj_CINEMODE_VOLUME_MUSIC bj_CINEMODE_VOLUME_SPELLS bj_CINEMODE_VOLUME_UI bj_CINEMODE_VOLUME_UNITMOVEMENT bj_CINEMODE_VOLUME_UNITSOUNDS bj_cineSceneBeingSkipped bj_cineSceneEndingTimer bj_cineSceneLastSound bj_CLIFFHEIGHT bj_CORPSETYPE_BONE bj_CORPSETYPE_FLESH bj_CORPSE_MAX_DEATH_TIME bj_CREEP_ITEM_DELAY bj_crippledTimer bj_crippledTimerWindows bj_dawnSound bj_dayAmbientSound bj_defeatDialogSound bj_DEGTORAD bj_delayedSuspendDecayTimer bj_delayedSuspendDecayTrig bj_destInRegionDiesCount bj_destInRegionDiesTrig bj_destRandomConsidered bj_destRandomCurrentPick bj_dncIsDaytime bj_dncSoundsDawn bj_dncSoundsDay bj_dncSoundsDusk bj_dncSoundsNight bj_duskSound bj_E bj_elevatorNeighbor bj_elevatorWallBlocker bj_ELEVATOR_BLOCKER_CODE bj_ELEVATOR_CODE01 bj_ELEVATOR_CODE02 bj_ELEVATOR_WALL_TYPE_ALL bj_ELEVATOR_WALL_TYPE_EAST bj_ELEVATOR_WALL_TYPE_NORTH bj_ELEVATOR_WALL_TYPE_SOUTH bj_ELEVATOR_WALL_TYPE_WEST bj_enumDestructableCenter bj_enumDestructableRadius bj_finishSoonAllExposed bj_finishSoonTimerDialog bj_forceCountPlayers bj_forceRandomConsidered bj_forceRandomCurrentPick bj_FORCE_ALL_PLAYERS bj_FORCE_PLAYER bj_forLoopAIndex bj_forLoopAIndexEnd bj_forLoopBIndex bj_forLoopBIndexEnd bj_GAMECACHE_BOOLEAN bj_GAMECACHE_INTEGER bj_GAMECACHE_REAL bj_GAMECACHE_STRING bj_GAMECACHE_UNIT bj_gameStarted bj_gameStartedTimer bj_GAME_STARTED_THRESHOLD bj_GATEOPERATION_CLOSE bj_GATEOPERATION_DESTROY bj_GATEOPERATION_OPEN bj_ghoul bj_groupAddGroupDest bj_groupCountUnits bj_groupEnumOwningPlayer bj_groupEnumTypeId bj_groupLastCreatedDest bj_groupRandomConsidered bj_groupRandomCurrentPick bj_groupRemoveGroupDest bj_HANDICAP_EASY bj_HASHTABLE_BOOLEAN bj_HASHTABLE_HANDLE bj_HASHTABLE_INTEGER bj_HASHTABLE_REAL bj_HASHTABLE_STRING bj_HEROSTAT_AGI bj_HEROSTAT_INT bj_HEROSTAT_STR bj_isSinglePlayer bj_isUnitGroupDeadResult bj_isUnitGroupEmptyResult bj_isUnitGroupInRectRect bj_isUnitGroupInRectResult bj_ITEMCODE_STATUS_PAWNABLE bj_ITEMCODE_STATUS_POWERUP bj_ITEMCODE_STATUS_SELLABLE bj_itemRandomConsidered bj_itemRandomCurrentPick bj_ITEM_STATUS_HIDDEN bj_ITEM_STATUS_INVULNERABLE bj_ITEM_STATUS_OWNED bj_ITEM_STATUS_PAWNABLE bj_ITEM_STATUS_POWERUP bj_ITEM_STATUS_SELLABLE bj_KEYEVENTKEY_DOWN bj_KEYEVENTKEY_LEFT bj_KEYEVENTKEY_RIGHT bj_KEYEVENTKEY_UP bj_KEYEVENTTYPE_DEPRESS bj_KEYEVENTTYPE_RELEASE bj_lastCreatedButton bj_lastCreatedDefeatCondition bj_lastCreatedDestructable bj_lastCreatedEffect bj_lastCreatedFogModifier bj_lastCreatedGameCache bj_lastCreatedGroup bj_lastCreatedHashtable bj_lastCreatedImage bj_lastCreatedItem bj_lastCreatedLeaderboard bj_lastCreatedLightning bj_lastCreatedMultiboard bj_lastCreatedQuest bj_lastCreatedQuestItem bj_lastCreatedTerrainDeformation bj_lastCreatedTextTag bj_lastCreatedTimerDialog bj_lastCreatedUbersplat bj_lastCreatedUnit bj_lastCreatedWeatherEffect bj_lastDyingWidget bj_lastHauntedGoldMine bj_lastLoadedUnit bj_lastPlayedMusic bj_lastPlayedSound bj_lastRemovedItem bj_lastReplacedUnit bj_lastStartedTimer bj_lastTransmissionDuration bj_livingPlayerUnitsTypeId bj_makeUnitRescuableFlag bj_makeUnitRescuableUnit bj_mapInitialCameraBounds bj_mapInitialPlayableArea bj_MAX_DEST_IN_REGION_EVENTS bj_MAX_INVENTORY bj_MAX_ITEM_LEVEL bj_MAX_PLAYERS bj_MAX_PLAYER_SLOTS bj_MAX_QUEUED_TRIGGERS bj_MAX_SKELETONS bj_MAX_STOCK_ITEM_SLOTS bj_MAX_STOCK_UNIT_SLOTS bj_meleeDefeated bj_meleeGameOver bj_meleeGrantHeroItems bj_meleeNearestMine bj_meleeNearestMineDist bj_meleeNearestMineToLoc bj_meleeTwinkedHeroes bj_meleeVictoried bj_meleeVisibilityIsDay bj_meleeVisibilityTrained bj_MELEE_CLEAR_UNITS_RADIUS bj_MELEE_CRIPPLE_MSG_DURATION bj_MELEE_CRIPPLE_TIMEOUT bj_MELEE_HERO_LIMIT bj_MELEE_HERO_TYPE_LIMIT bj_MELEE_MAX_TWINKED_HEROES bj_MELEE_MAX_TWINKED_HEROES_V0 bj_MELEE_MAX_TWINKED_HEROES_V1 bj_MELEE_MINE_SEARCH_RADIUS bj_MELEE_STARTING_GOLD_V0 bj_MELEE_STARTING_GOLD_V1 bj_MELEE_STARTING_HERO_TOKENS bj_MELEE_STARTING_LUMBER_V0 bj_MELEE_STARTING_LUMBER_V1 bj_MELEE_STARTING_TOD bj_MINIMAPPINGSTYLE_ATTACK bj_MINIMAPPINGSTYLE_FLASHY bj_MINIMAPPINGSTYLE_SIMPLE bj_MISSION_INDEX_H00 bj_MISSION_INDEX_H01 bj_MISSION_INDEX_H02 bj_MISSION_INDEX_H03 bj_MISSION_INDEX_H04 bj_MISSION_INDEX_H05 bj_MISSION_INDEX_H06 bj_MISSION_INDEX_H07 bj_MISSION_INDEX_H08 bj_MISSION_INDEX_H09 bj_MISSION_INDEX_H10 bj_MISSION_INDEX_H11 bj_MISSION_INDEX_N00 bj_MISSION_INDEX_N01 bj_MISSION_INDEX_N02 bj_MISSION_INDEX_N03 bj_MISSION_INDEX_N04 bj_MISSION_INDEX_N05 bj_MISSION_INDEX_N06 bj_MISSION_INDEX_N07 bj_MISSION_INDEX_N08 bj_MISSION_INDEX_N09 bj_MISSION_INDEX_O00 bj_MISSION_INDEX_O01 bj_MISSION_INDEX_O02 bj_MISSION_INDEX_O03 bj_MISSION_INDEX_O04 bj_MISSION_INDEX_O05 bj_MISSION_INDEX_O06 bj_MISSION_INDEX_O07 bj_MISSION_INDEX_O08 bj_MISSION_INDEX_O09 bj_MISSION_INDEX_O10 bj_MISSION_INDEX_T00 bj_MISSION_INDEX_T01 bj_MISSION_INDEX_U00 bj_MISSION_INDEX_U01 bj_MISSION_INDEX_U02 bj_MISSION_INDEX_U03 bj_MISSION_INDEX_U05 bj_MISSION_INDEX_U07 bj_MISSION_INDEX_U08 bj_MISSION_INDEX_U09 bj_MISSION_INDEX_U10 bj_MISSION_INDEX_U11 bj_MISSION_INDEX_XH00 bj_MISSION_INDEX_XH01 bj_MISSION_INDEX_XH02 bj_MISSION_INDEX_XH03 bj_MISSION_INDEX_XH04 bj_MISSION_INDEX_XH05 bj_MISSION_INDEX_XH06 bj_MISSION_INDEX_XH07 bj_MISSION_INDEX_XH08 bj_MISSION_INDEX_XH09 bj_MISSION_INDEX_XN00 bj_MISSION_INDEX_XN01 bj_MISSION_INDEX_XN02 bj_MISSION_INDEX_XN03 bj_MISSION_INDEX_XN04 bj_MISSION_INDEX_XN05 bj_MISSION_INDEX_XN06 bj_MISSION_INDEX_XN07 bj_MISSION_INDEX_XN08 bj_MISSION_INDEX_XN09 bj_MISSION_INDEX_XN10 bj_MISSION_INDEX_XO00 bj_MISSION_INDEX_XU00 bj_MISSION_INDEX_XU01 bj_MISSION_INDEX_XU02 bj_MISSION_INDEX_XU03 bj_MISSION_INDEX_XU04 bj_MISSION_INDEX_XU05 bj_MISSION_INDEX_XU06 bj_MISSION_INDEX_XU07 bj_MISSION_INDEX_XU08 bj_MISSION_INDEX_XU09 bj_MISSION_INDEX_XU10 bj_MISSION_INDEX_XU11 bj_MISSION_INDEX_XU12 bj_MISSION_INDEX_XU13 bj_MODIFYMETHOD_ADD bj_MODIFYMETHOD_SET bj_MODIFYMETHOD_SUB bj_nightAmbientSound bj_NOTHING_SOUND_DURATION bj_pauseAllUnitsFlag bj_PI bj_playerIsCrippled bj_playerIsExposed bj_PLAYER_NEUTRAL_EXTRA bj_PLAYER_NEUTRAL_VICTIM bj_POLLED_WAIT_INTERVAL bj_POLLED_WAIT_SKIP_THRESHOLD bj_questCompletedSound bj_questDiscoveredSound bj_questFailedSound bj_questHintSound bj_questItemAcquiredSound bj_QUESTMESSAGE_ALWAYSHINT bj_QUESTMESSAGE_COMPLETED bj_QUESTMESSAGE_DISCOVERED bj_QUESTMESSAGE_FAILED bj_QUESTMESSAGE_HINT bj_QUESTMESSAGE_ITEMACQUIRED bj_QUESTMESSAGE_MISSIONFAILED bj_QUESTMESSAGE_REQUIREMENT bj_QUESTMESSAGE_SECRET bj_QUESTMESSAGE_UNITACQUIRED bj_QUESTMESSAGE_UNITAVAILABLE bj_QUESTMESSAGE_UPDATED bj_QUESTMESSAGE_WARNING bj_questSecretSound bj_QUESTTYPE_OPT_DISCOVERED bj_QUESTTYPE_OPT_UNDISCOVERED bj_QUESTTYPE_REQ_DISCOVERED bj_QUESTTYPE_REQ_UNDISCOVERED bj_questUpdatedSound bj_questWarningSound bj_queuedExecTimeout bj_queuedExecTimeoutTimer bj_queuedExecTotal bj_queuedExecTriggers bj_queuedExecUseConds bj_QUEUED_TRIGGER_TIMEOUT bj_QUEUE_DELAY_HINT bj_QUEUE_DELAY_QUEST bj_QUEUE_DELAY_SECRET bj_RADTODEG bj_randDistChance bj_randDistCount bj_randDistID bj_randomSubGroupChance bj_randomSubGroupGroup bj_randomSubGroupTotal bj_randomSubGroupWant bj_REMOVEBUFFS_ALL bj_REMOVEBUFFS_NEGATIVE bj_REMOVEBUFFS_NONTLIFE bj_REMOVEBUFFS_POSITIVE bj_rescueChangeColorBldg bj_rescueChangeColorUnit bj_rescueSound bj_rescueUnitBehavior bj_RESCUE_PING_TIME bj_setPlayerTargetColor bj_slotControl bj_slotControlReady bj_slotControlUsed bj_SMARTPAN_TRESHOLD_PAN bj_SMARTPAN_TRESHOLD_SNAP bj_SORTTYPE_SORTBYLABEL bj_SORTTYPE_SORTBYPLAYER bj_SORTTYPE_SORTBYVALUE bj_SPEECH_VOLUME_AMBIENTSOUNDS bj_SPEECH_VOLUME_COMBAT bj_SPEECH_VOLUME_FIRE bj_SPEECH_VOLUME_MUSIC bj_SPEECH_VOLUME_SPELLS bj_SPEECH_VOLUME_UI bj_SPEECH_VOLUME_UNITMOVEMENT bj_SPEECH_VOLUME_UNITSOUNDS bj_stockAllowedArtifact bj_stockAllowedCharged bj_stockAllowedPermanent bj_stockItemPurchased bj_stockPickedItemLevel bj_stockPickedItemType bj_stockUpdateTimer bj_STOCK_MAX_ITERATIONS bj_STOCK_RESTOCK_INITIAL_DELAY bj_STOCK_RESTOCK_INTERVAL bj_suspendDecayBoneGroup bj_suspendDecayFleshGroup bj_TEXT_DELAY_ALWAYSHINT bj_TEXT_DELAY_HINT bj_TEXT_DELAY_ITEMACQUIRED bj_TEXT_DELAY_MISSIONFAILED bj_TEXT_DELAY_QUEST bj_TEXT_DELAY_QUESTDONE bj_TEXT_DELAY_QUESTFAILED bj_TEXT_DELAY_QUESTREQUIREMENT bj_TEXT_DELAY_QUESTUPDATE bj_TEXT_DELAY_SECRET bj_TEXT_DELAY_UNITACQUIRED bj_TEXT_DELAY_UNITAVAILABLE bj_TEXT_DELAY_WARNING bj_TIMETYPE_ADD bj_TIMETYPE_SET bj_TIMETYPE_SUB bj_TOD_DAWN bj_TOD_DUSK bj_TRANSMISSION_IND_ALPHA bj_TRANSMISSION_IND_BLUE bj_TRANSMISSION_IND_GREEN bj_TRANSMISSION_IND_RED bj_TRANSMISSION_PING_TIME bj_TRANSMISSION_PORT_HANGTIME bj_UNIT_FACING bj_UNIT_STATE_METHOD_ABSOLUTE bj_UNIT_STATE_METHOD_DEFAULTS bj_UNIT_STATE_METHOD_MAXIMUM bj_UNIT_STATE_METHOD_RELATIVE bj_useDawnDuskSounds bj_victoryDialogSound bj_volumeGroupsTimer bj_WAIT_FOR_COND_MIN_INTERVAL bj_wantDestroyGroup BLEND_MODE_ADDITIVE BLEND_MODE_BLEND BLEND_MODE_DONT_CARE BLEND_MODE_KEYALPHA BLEND_MODE_MODULATE BLEND_MODE_MODULATE_2X BLEND_MODE_NONE CAMERA_FIELD_ANGLE_OF_ATTACK CAMERA_FIELD_FARZ CAMERA_FIELD_FIELD_OF_VIEW CAMERA_FIELD_ROLL CAMERA_FIELD_ROTATION CAMERA_FIELD_TARGET_DISTANCE CAMERA_FIELD_ZOFFSET CAMERA_MARGIN_BOTTOM CAMERA_MARGIN_LEFT CAMERA_MARGIN_RIGHT CAMERA_MARGIN_TOP DAMAGE_TYPE_ACID DAMAGE_TYPE_COLD DAMAGE_TYPE_DEATH DAMAGE_TYPE_DEFENSIVE DAMAGE_TYPE_DEMOLITION DAMAGE_TYPE_DISEASE DAMAGE_TYPE_DIVINE DAMAGE_TYPE_ENHANCED DAMAGE_TYPE_FIRE DAMAGE_TYPE_FORCE DAMAGE_TYPE_LIGHTNING DAMAGE_TYPE_MAGIC DAMAGE_TYPE_MIND DAMAGE_TYPE_NORMAL DAMAGE_TYPE_PLANT DAMAGE_TYPE_POISON DAMAGE_TYPE_SHADOW_STRIKE DAMAGE_TYPE_SLOW_POISON DAMAGE_TYPE_SONIC DAMAGE_TYPE_SPIRIT_LINK DAMAGE_TYPE_UNIVERSAL DAMAGE_TYPE_UNKNOWN DEBUG_MODE EFFECT_TYPE_AREA_EFFECT EFFECT_TYPE_CASTER EFFECT_TYPE_EFFECT EFFECT_TYPE_LIGHTNING EFFECT_TYPE_MISSILE EFFECT_TYPE_SPECIAL EFFECT_TYPE_TARGET EQUAL false FALSE filterEnumDestructablesInCircleBJ filterGetUnitsInRectOfPlayer filterGetUnitsOfPlayerAndTypeId filterGetUnitsOfTypeIdAll filterIssueHauntOrderAtLocBJ filterLivingPlayerUnitsOfTypeId filterMeleeTrainedUnitIsHeroBJ FOG_OF_WAR_FOGGED FOG_OF_WAR_MASKED FOG_OF_WAR_VISIBLE GAME_STATE_DISCONNECTED GAME_STATE_DIVINE_INTERVENTION GAME_STATE_TIME_OF_DAY GAME_TYPE_BLIZ GAME_TYPE_FFA GAME_TYPE_FOUR_TEAM_PLAY GAME_TYPE_MELEE GAME_TYPE_ONE_ON_ONE GAME_TYPE_THREE_TEAM_PLAY GAME_TYPE_TWO_TEAM_PLAY GAME_TYPE_USE_MAP_SETTINGS GREATER_THAN GREATER_THAN_OR_EQUAL ITEM_TYPE_ANY ITEM_TYPE_ARTIFACT ITEM_TYPE_CAMPAIGN ITEM_TYPE_CHARGED ITEM_TYPE_MISCELLANEOUS ITEM_TYPE_PERMANENT ITEM_TYPE_POWERUP ITEM_TYPE_PURCHASABLE ITEM_TYPE_TOME ITEM_TYPE_UNKNOWN JASS_MAX_ARRAY_SIZE LESS_THAN LESS_THAN_OR_EQUAL MAP_ALLIANCE_CHANGES_HIDDEN MAP_CHEATS MAP_CHEATS_HIDDEN MAP_CONTROL_COMPUTER MAP_CONTROL_CREEP MAP_CONTROL_NEUTRAL MAP_CONTROL_NONE MAP_CONTROL_RESCUABLE MAP_CONTROL_USER MAP_DENSITY_HEAVY MAP_DENSITY_LIGHT MAP_DENSITY_MEDIUM MAP_DENSITY_NONE MAP_DIFFICULTY_EASY MAP_DIFFICULTY_HARD MAP_DIFFICULTY_INSANE MAP_DIFFICULTY_NORMAL MAP_FIXED_COLORS MAP_FOG_ALWAYS_VISIBLE MAP_FOG_HIDE_TERRAIN MAP_FOG_MAP_EXPLORED MAP_LOCK_ALLIANCE_CHANGES MAP_LOCK_RANDOM_SEED MAP_LOCK_RESOURCE_TRADING MAP_LOCK_SPEED MAP_LOC_PRIO_HIGH MAP_LOC_PRIO_LOW MAP_LOC_PRIO_NOT MAP_OBSERVERS MAP_OBSERVERS_ON_DEATH MAP_PLACEMENT_FIXED MAP_PLACEMENT_RANDOM MAP_PLACEMENT_TEAMS_TOGETHER MAP_PLACEMENT_USE_MAP_SETTINGS MAP_RANDOM_HERO MAP_RANDOM_RACES MAP_RELOADED MAP_RESOURCE_TRADING_ALLIES_ONLY MAP_SHARED_ADVANCED_CONTROL MAP_SPEED_FAST MAP_SPEED_FASTEST MAP_SPEED_NORMAL MAP_SPEED_SLOW MAP_SPEED_SLOWEST MAP_USE_HANDICAPS NOT_EQUAL null PATHING_TYPE_AMPHIBIOUSPATHING PATHING_TYPE_ANY PATHING_TYPE_BLIGHTPATHING PATHING_TYPE_BUILDABILITY PATHING_TYPE_FLOATABILITY PATHING_TYPE_FLYABILITY PATHING_TYPE_PEONHARVESTPATHING PATHING_TYPE_WALKABILITY PLAYER_COLOR_AQUA PLAYER_COLOR_BLUE PLAYER_COLOR_BROWN PLAYER_COLOR_CYAN PLAYER_COLOR_GREEN PLAYER_COLOR_LIGHT_BLUE PLAYER_COLOR_LIGHT_GRAY PLAYER_COLOR_ORANGE PLAYER_COLOR_PINK PLAYER_COLOR_PURPLE PLAYER_COLOR_RED PLAYER_COLOR_YELLOW PLAYER_GAME_RESULT_DEFEAT PLAYER_GAME_RESULT_NEUTRAL PLAYER_GAME_RESULT_TIE PLAYER_GAME_RESULT_VICTORY PLAYER_NEUTRAL_AGGRESSIVE PLAYER_NEUTRAL_PASSIVE PLAYER_SCORE_FOOD_MAXPROD PLAYER_SCORE_FOOD_MAXUSED PLAYER_SCORE_GOLD_GIVEN PLAYER_SCORE_GOLD_LOST_TAX PLAYER_SCORE_GOLD_LOST_UPKEEP PLAYER_SCORE_GOLD_MINED_TOTAL PLAYER_SCORE_GOLD_MINED_UPKEEP PLAYER_SCORE_GOLD_RECEIVED PLAYER_SCORE_HEROES_KILLED PLAYER_SCORE_HERO_TOTAL PLAYER_SCORE_ITEMS_GAINED PLAYER_SCORE_LUMBER_GIVEN PLAYER_SCORE_LUMBER_LOST_TAX PLAYER_SCORE_LUMBER_LOST_UPKEEP PLAYER_SCORE_LUMBER_RECEIVED PLAYER_SCORE_LUMBER_TOTAL PLAYER_SCORE_MERCS_HIRED PLAYER_SCORE_RESOURCE_TOTAL PLAYER_SCORE_STRUCT_BUILT PLAYER_SCORE_STRUCT_RAZED PLAYER_SCORE_TECH_PERCENT PLAYER_SCORE_TOTAL PLAYER_SCORE_UNITS_KILLED PLAYER_SCORE_UNITS_TRAINED PLAYER_SCORE_UNIT_TOTAL PLAYER_SLOT_STATE_EMPTY PLAYER_SLOT_STATE_LEFT PLAYER_SLOT_STATE_PLAYING PLAYER_STATE_ALLIED_VICTORY PLAYER_STATE_FOOD_CAP_CEILING PLAYER_STATE_GAME_RESULT PLAYER_STATE_GIVES_BOUNTY PLAYER_STATE_GOLD_GATHERED PLAYER_STATE_GOLD_UPKEEP_RATE PLAYER_STATE_LUMBER_GATHERED PLAYER_STATE_LUMBER_UPKEEP_RATE PLAYER_STATE_NO_CREEP_SLEEP PLAYER_STATE_OBSERVER PLAYER_STATE_OBSERVER_ON_DEATH PLAYER_STATE_PLACED PLAYER_STATE_RESOURCE_FOOD_CAP PLAYER_STATE_RESOURCE_FOOD_USED PLAYER_STATE_RESOURCE_GOLD PLAYER_STATE_RESOURCE_HERO_TOKENS PLAYER_STATE_RESOURCE_LUMBER PLAYER_STATE_UNFOLLOWABLE RACE_DEMON RACE_HUMAN RACE_NIGHTELF RACE_ORC RACE_OTHER RACE_PREF_DEMON RACE_PREF_HUMAN RACE_PREF_NIGHTELF RACE_PREF_ORC RACE_PREF_RANDOM RACE_PREF_UNDEAD RACE_PREF_USER_SELECTABLE RACE_UNDEAD RARITY_FREQUENT RARITY_RARE SCOPE_PREFIX SCOPE_PRIVATE SOUND_TYPE_EFFECT SOUND_TYPE_EFFECT_LOOPED SOUND_VOLUMEGROUP_AMBIENTSOUNDS SOUND_VOLUMEGROUP_COMBAT SOUND_VOLUMEGROUP_FIRE SOUND_VOLUMEGROUP_MUSIC SOUND_VOLUMEGROUP_SPELLS SOUND_VOLUMEGROUP_UI SOUND_VOLUMEGROUP_UNITMOVEMENT SOUND_VOLUMEGROUP_UNITSOUNDS super TEXMAP_FLAG_NONE TEXMAP_FLAG_WRAP_U TEXMAP_FLAG_WRAP_UV TEXMAP_FLAG_WRAP_V this true TRUE UNIT_STATE_LIFE UNIT_STATE_MANA UNIT_STATE_MAX_LIFE UNIT_STATE_MAX_MANA UNIT_TYPE_ANCIENT UNIT_TYPE_ATTACKS_FLYING UNIT_TYPE_ATTACKS_GROUND UNIT_TYPE_DEAD UNIT_TYPE_ETHEREAL UNIT_TYPE_FLYING UNIT_TYPE_GIANT UNIT_TYPE_GROUND UNIT_TYPE_HERO UNIT_TYPE_MAGIC_IMMUNE UNIT_TYPE_MECHANICAL UNIT_TYPE_MELEE_ATTACKER UNIT_TYPE_PEON UNIT_TYPE_PLAGUED UNIT_TYPE_POISONED UNIT_TYPE_POLYMORPHED UNIT_TYPE_RANGED_ATTACKER UNIT_TYPE_RESISTANT UNIT_TYPE_SAPPER UNIT_TYPE_SLEEPING UNIT_TYPE_SNARED UNIT_TYPE_STRUCTURE UNIT_TYPE_STUNNED UNIT_TYPE_SUMMONED UNIT_TYPE_TAUREN UNIT_TYPE_TOWNHALL UNIT_TYPE_UNDEAD VERSION_FROZEN_THRONE VERSION_REIGN_OF_CHAOS WEAPON_TYPE_AXE_MEDIUM_CHOP WEAPON_TYPE_CLAW_HEAVY_SLICE WEAPON_TYPE_CLAW_LIGHT_SLICE WEAPON_TYPE_CLAW_MEDIUM_SLICE WEAPON_TYPE_METAL_HEAVY_BASH WEAPON_TYPE_METAL_HEAVY_CHOP WEAPON_TYPE_METAL_HEAVY_SLICE WEAPON_TYPE_METAL_HEAVY_STAB WEAPON_TYPE_METAL_LIGHT_CHOP WEAPON_TYPE_METAL_LIGHT_SLICE WEAPON_TYPE_METAL_MEDIUM_BASH WEAPON_TYPE_METAL_MEDIUM_CHOP WEAPON_TYPE_METAL_MEDIUM_SLICE WEAPON_TYPE_METAL_MEDIUM_STAB WEAPON_TYPE_ROCK_HEAVY_BASH WEAPON_TYPE_WHOKNOWS WEAPON_TYPE_WOOD_HEAVY_BASH WEAPON_TYPE_WOOD_HEAVY_SLICE WEAPON_TYPE_WOOD_LIGHT_BASH WEAPON_TYPE_WOOD_LIGHT_SLICE WEAPON_TYPE_WOOD_LIGHT_STAB WEAPON_TYPE_WOOD_MEDIUM_BASH WEAPON_TYPE_WOOD_MEDIUM_SLICE WEAPON_TYPE_WOOD_MEDIUM_STAB

Wtf is that for bs???

Reply to this thread instead of here.
 
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