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Terrania v1.13

Submitted by Lahey
This bundle is marked as approved. It works and satisfies the submission rules.
A Hero Defense / RPG / Adventure

Choose a hero from six classes. Three combat heroes and three craft heroes.
Combat heroes should defend the crafters, while crafters support combat heroes by making items and defense buildings.

The story of the map gets slowly unfold during the game. Between waves, heroes can find items and do secret quests.

-Save system
-Credits are ingame

Discord: Discord - Free voice and text chat for gamers

Changes v1.12 -> v1.13
Option

---Message from the Developer---
I had big plans but with the release of 1.29 & 1.30 it crippled map development. There are still some non-Terrania issues going on which is mostly sound related. I have however worked on some further tweaks.

---New features:---
*Added 1 new icon.
*Combat heroes that are level 30 now receive three experience after every wave.

---Bug fixes:---
*Knockback now works on Golems.

---Finetunes/Changes:---
*Armor of Xy is replaced by Vest of Chi (including new stats)
*Intro and outro got a make-over.
*Kinetic Flash no longer causes a small freeze.
*Changed the order of Rank abilities for the Builder.
*Crystal Duplicator I now has it's own icon.
*Crystal Duplicator III model is slightly enhanced.
*Crystal of Clarity model is enhanced.
*Crystal of Clarity shows the amount of clarity gained when receiving it.
*Reduced collision (pathing map) of quite a few doodads.
*Aligned a lot of floating texts, mostly by applying the z-axis.
*Mana Shield is buffed.
*The range of Chain Healing is increased.
*Some minor changes.

Changes v1.11 -> v1.12
Option

---Message from the Developer---
Another batch of lovely finetunes. I will finally address the combat aspect of the map in the next update. I've made some good plans for it already, but I just need to find the time and motivation to do it.

---New features:---
*Added 1 new icon.
*Added 1 new ability. (Drop all items for crafters)
*Added 1 new command (-cam)

---Bug fixes:---
*Fixed a bug related to the -skip command.
*You can now learn skills from the School when your inventory is full.

---Finetunes/Changes:---
*The rank abilities of the Builder have been swapped around to make the Builder more useful early rank.
*Changed the hotkeys of the abilities in the Shared Spellbook.
*Moved the Brilliance Aura from the Shared Spellbook to the Hero.
*Increased level 1 and level 3 dispel buffs target area.
*Crafters will play two new animations during certain conditions. (Bag & Lumber)
*An earthquake will appear when a Crystal Dup III explodes.
*The death animation of the Dredge Mill has returned.
*The Forge now plays an animation.
*Changed the visual and audio part of Panic Rush.
*Slicing Spin can no longer hurt air units.
*Some minor changes.

Changes v1.10 -> v1.11
Option

---Message from the Developer---
After years I've returned to release another update because I've discovered that there is an active Terrania Discord (discord.gg/5EPacmj). Although I don't have the time or motivation to do a complete overhaul of the map, I love finetuning it and that's what I've done.

---New features:---
*A Legendary Crystal Duplicator can appear.
*Added 3 new models.
*Added 7 new icons.
*Added 2 new abilities.
*Added 1 new command (-skip)

---Bug fixes:---
*Fixed the two barrel explosions so they still work when the trees are unblighted.

---Finetunes/Changes:---
*All combat gear have their fonts styled and their stats better displayed.
*Fighter's secret ability is no longer a channel ability.
*Defender has a different secret ability.
*Cleric has a different secret ability.
*Cleric's Abolish Magic is replaced with Dispel Buffs and will level up in wave 6 to counter the golems.
*Walls that are under construction are dark.
*Walls that have been upgraded are more yellow.
*Damaged items are darker and have grey font color.
*Crystal Duplicator I and II have their own model now.
*Changed the repair sound and SFX of the Crystal Duplicators.
*Changed the Slicing Sprint sound.
*Unblight Plant upgrade, Seed Flower upgrades and Crystal Lamp upgrade have hotkeys now.
*Build <structure> have hotkeys now.
*Repositioned some abilities in buildings.
*Boss 8 Howl of Terror is enhanced.
*Level 1 & 2 Mine upgrade result in a different visual appearance.
*Moved the Rank 16 Aura from Shared Spellbook to Hero.
*Changed some Hero animations while it's casting certain spells.
*The School now has it's available skills at fixed locations.
*Some minor changes.


Keywords:
defense hero survival lahey terrania adventure unique nature hard elven
Previews
Contents

Terrania v1.13 (Map)

Reviews
Moderator
16:56, 14th Nov 2009 ap0calypse: Approved
  1. 16:56, 14th Nov 2009
    ap0calypse: Approved
     
  2. Gantoris

    Gantoris

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    In my opinion, i quite disliked this game overall. When i first played this game on bnet, i was immediately forced to choose a certain hero. Builders, botanists, crafters were not a choice for many since the game needed 1 of each,which mainly most of hosts's friends already picked (including some people who scold/threaten you to choose other jobs). I ended up being a fighter. Technically it was sorta boring. Creeps just came in just many directions and all you had to do was to defend them from destroying the plants and the shrine. I actually alt tabbed half of the game, and just used my fighter to patrol red (defender) and didnt die at all.

    However,there are other good points in this game. For example, the secret quests, some are quite interesting yet mysterious. I also liked the ideas for the crafting, building and growing of flowers together with the combat heroes, since many defense games all either had only combat heroes, or just only builders. The save/load was cool at the start, since it really intrigued me to play it since it tells me it won't be a short game and can be continued later.

    Here is my summary of my review:

    Good points
    1)Secret quests are quite unique
    2)There are heroes are focused in many aspects
    3)save/load points system
    4)Cool opening cinematic

    Negative points
    1)Quite boring after a period of time due to just creeps attacking from different sides
    2)Only 3 jobs for combat, where all the combat hero's spells are given to you at the start, instead of obtaining them when you level up. Edit:Spells are given as you level up now.
    3)The game would be hell of boring if you aren't any of the craft heroes.

    I can say this game really really can become a great save/load defense game, but it just needs some improvement. Maybe instead of changing the skin of the creeps each wave, give them some spells? Or just have chaos wave where creeps have chaos attack, mana surge/ mana drain, stun/fireball, etc. The creeps which spawns, takes up half of the gameplay, and it just bores me to see the difference mainly is the armor and attack, nothing much of a huge change. Bosses also needs some epic spell or something, and during boss rounds why only spawn the boss unit? Maybe spawn some of his minions?
    Even i may not like this game, other players should give it a try, it has been quite long since someone made a save/load hero defense map. Its much different then those marine/survival maps (NotD,Nightsong Mercenaries). I may have said some harsh remarks, but still i would like you to continue your map as its really interesting, all it needs is just some added fun.
    Rating: 3.5/5
     
    Last edited: Jan 19, 2011
  3. Jacklifear

    Jacklifear

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    Reply to previous post:

    I was the guy who hosted that game :) Sorry about any misunderstanding. I was specifically trying a strategy to get feedback to the author, so thus we were trying a 3 only crafter group with full house to see how far we could go. In reality, I downloaded this game and was so impressed with it I actually sought out the creator to give direct feedback and state how much I enjoyed it. I've only known the creator for 3 days or so :)

    Overview:

    The only way I can describe this is a combination of the Hero Defense Genre and the recipe Genre (Island Troll Tribes). You have 6 classes to choose from. The combat based ones take the same trinity roles found commonly in MMORPGs. Tank, Damage, Healing. By taking this tried and true set of roles and implementing it into the game, each person can easily understand what the intended role is from the first moment. On terms of the crafter classes, the botanist grows resources that the builder and blacksmith use to create buildings and items respectively.

    Between the two groups of heros, they have their own synergy. The combat heros want to defend the town and crafters so they can provide greater items and abilities to the combat heros, allowing them to defend better.

    The game has 6 waves, involving creatures attacking from multiple sides of the town allowing for dynamic gameplay and reaction from the combat heros. The better they react and defend the town, the better circumstances the crafters have to create the items and buildings that will assist the heroes further.

    When a boss of a wave is defeated, the team has 4 minutes of calmness to explore nearby lands, complete quests, scavenge for unique crafting items or place sight plants for reconnaissance in the upcoming waves. This shifts up gameplay from "Chaos reaction" mechanics to "stable preparation" mechanics. A relatable feeling is Actraiser on the original Super Nintendo. You had a calm time where you build the city, and an action period where you went down and faced the hordes.

    Pros and Cons:

    Good qualities:
    1. This game is challenging, something lacking in many games in WC3 custom today.
    2. Requires teamwork instead of cooperation. By nature of the roles, the team will do better if everyone focuses on their role in a team instead of being the "best".
    3. Rewards skill by allowing you save your rank points at the halfway point of the game. (Appaharhently gives a bonus for those who can manage to complete it)
    4. Characters have a wide variety of skills (10-11)
    5. Crafting teamwork is encouraged by recipes requiring items created by multiple crafters
    5. -save system to allow rank points to go across game sessions
    6. -repick all game, with penalty of restarting at lvl 1. This also is part of the death mechanic

    Current issues:
    1. The learning curve is high. This is due to part of the complexity of the game or the challenge of it.
    2. EDIT - Tooltips/hotkeys implemented in .32 --- No need to complain now
    3. The CORE qualities that make this game great are not for everyone. Some people just don't like high challenge or teamwork games. (No problem persay, just a sincere thought)
    4. Due to the difficulty of the game, certain compositions are more efficient than others. A lack of "Group placement" in the wait room could confuse people who want to play a class that's not efficient for the group.

    In light of the above points, I feel that this game has incredible "core" qualities but in it's infancy (it's 1 week into open beta, and it's creation time period was 3 weeks) it has a ways to go. Between the .015 patch and the .022 patch there is obvious improvements that show the creator is listening to those who play the game. So it should progress well. I'd consider many of the cons temporary in that case.

    Final thoughts:

    I'll have to admit this is the one of the best, if not the best game I've enjoyed in WC3 custom maps scene. I'll give it a 5/5 sincerely. Not many games have me actually SEEK the creator afterward to discuss with him how good it truly is. Heck, I made an account here to give it an honest comment.
     
    Last edited: Oct 6, 2009
  4. carolemmm

    carolemmm

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    Talking about save/load system..... it doesnt work i tryed when i was alive when game ended evrything never been able to save :(
     
  5. Gantoris

    Gantoris

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    Did you single player it.........? Coz you are not suppose to >.>
     
  6. Jacklifear

    Jacklifear

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    @carolemmm, the save feature is not enabled from moment one. It turns on after you defeat the 3rd wave boss. (The halfway point) The first wave is rather easy, but the difficulty starts ramping up well from the 3rd one on, making the -save function something to strive for in many groups. This way, even if you don't actually beat the game, I've had games where people felt like they succeeded by defeating the 3rd wave.. including /cheers in chat.
     
  7. carolemmm

    carolemmm

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    AH! ok thank for the hint.
     
  8. Jacklifear

    Jacklifear

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    Update on my opinion: In the most recent update, my issues have greatly diminished. He allowed me to help him with the tooltips, allowing it to be more friendly to people learning classes. He implemented hotkeys and the abilities rank up now (so while you have all your abilities from day 1, they upgrade as you go on individually) He also implemented a form of recipe book for the blacksmith to avoid going to the quest menu. Very much more efficient.
     
  9. Gorick

    Gorick

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    I enjoy this game quite a lot, but the only thing that is hard, is setting a team that can work well with you, with 2 of my friends we are good at doing botanist / builder / blacksmith combo, but when we try not to play these roles it gg
     
  10. light bolt30

    light bolt30

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    this map is really awesome

    EDIT: the save command didnt work
     
    Last edited: Sep 24, 2009
  11. Jacklifear

    Jacklifear

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    @light_bolt30: the save feature is not enabled from moment one. It turns on after you defeat the 3rd wave boss. (The halfway point) The first wave is rather easy, but the difficulty starts ramping up well from the 3rd one on, making the -save function something to strive for in many groups. This way, even if you don't actually beat the game, I've had games where people felt like they succeeded by defeating the 3rd wave.. including /cheers in chat.

    What I find interesting is the first alert in the game says "Save system will be activated at a later time". Hope this helps, I copied it from my post a wee bit above this one.
     
  12. light bolt30

    light bolt30

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    oh ok cool thx
     
  13. Mayain

    Mayain

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    Terrania Hero Survival

    To start off i'd like to say that this game has huge potential. I have been playing on BNet for around 5 years now and this map/mod just blows me away. Besides DotA that is dominating BNet right now this is my favorite game. But there is still room for improvement. Here are my opinions.

    Changes that could be made

    1.) My main concern is that the creeps from every wave come from the same dirrection every single game and that just ruins the replay value. So if the creep spawns could be randomized that would be awsome.

    2.) If it is at all possible the map could be made larger and that would open up many options for more missions and items and enemies.

    3.) As i said before it would be really cool to add more items. To add more depth into it, there could be Unique items or mabey even Legendary.

    4.) It would be really cool if the ranks system could be made more customizable and instead of it being atoumatic bonus' you could actually choose your own bonus' or bonus spells or abilities. That is a option i haven't
    seen in any mod exept custom hero arena or something like that be that would be a really good add on that would attract alot of people.

    5.) I dont know why but the Tool that you get from the missions does not work. I tried it on every monster and none of them become allies or as the tool is called Tool of Individuality.

    Good Things

    1.) The quest that you have already are very good and go along with the story of Terrania and the surroundings really well.

    2.) The item system is really cool and it makes me wanna play again and again to get new items. Thats why there should be more items, because the more items there are, the more people wanna play and get them.

    3.) The map is really well composed and the hidden items add really cool details to it. It makes me wanna play over and over just to find all the items and crystals and other goodies on the map. As i said before, more items(hidden and blacksmith makable would greatly increase the replay value)

    Hope this helps and i REALLY enjoy playing Terrania which is now in my opinion funner and better then DotA.

    If this helps at all please e-mail me at martin.naze@hotmail.com and i will gladly give you more opinions.

    Also just as Jacklifer i made an account today just to tell you how great this game is and the pottential it has. Hope to see more updates as i will shurly keep playing this game.

    5/5
     
    Last edited: Oct 3, 2009
  14. cornus

    cornus

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    Hmm...may i know how am i suppose to get gold ore? kinda stuck there @@...the cure of individuality also...duno how to use man...help pls >.< thx in advance =D
     
  15. ghost_of_you

    ghost_of_you

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    good game : )

    Hey im ghost_of_you
    i would just like to say that i love this game and have been playing it alot.
    me and illyasviel05 plus some other people managed to do a 5 person game and win quite very easily, i think that you should put a how to play type thing up at the start or in the quest menu, in depth for each class/character because i just joined a game on us east (terrania bot) where me and one other person had actually played before, i was builder and i gave the blacksmith a step by step guide on how to create ore and build a forge.5 minutes later he still hadnt done anything.
    its a good map, and i cant wait to see more games and improvements being done to it :aa:
    i attached the replay to the 5man game.
     

    Attached Files:

  16. HellishProphet

    HellishProphet

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    Well those r things your just gunna have to find out now arnt they? He doesnt tell u right off the bat.


    Btw, i was jw, im assuming u havent implanted the special skill for builder yet? I got 300+ exp and i got a big majority of it playing builder & after i got adept, i noticed special skills for everyone else but builder doesnt get jack.

    :'(

    Oh and on to the game:

    This map is amazingly fun to play and i love how you made it a must for everyone to cooperate. Though the learning curve is steep for some, i just jumped right into it and it was easy to handle.

    Pros:
    1. Very Fun
    2. No one person can last trying to be a "loner"
    3. Well thought out and straight forward
    4. Quite Challenging

    Cons
    1. Enemies are predictable in where they spawn from
    2. Satyr boss, after he casts reincarnation, stops moving which lets u kill others w/o worrying about him as long as u dont go near
    3. Blacksmith needs a wider choice of smithing options. The first book is hardly used at all with the exception of orbs, helm, bars, & enchant. All others never see the light of day. And it would be nice to see all his books full.
    4. Same goes for builder. Small choice of what you can build. Ur main book is dominated by walls yet you get no exp from building them. He is a builder for a reason, he needs to have a wide variety to choose from. Most games turn out this order: School, Mine, Dredge, Wall, UB, Lamp, Dup when needed, Lamp, etc. Give him some different type of attacking towers or helping buildings. Maybe an armory where smith can place finished weapons instead of leaving them lie on the ground and build more advanced stuff(armory so like "sets" of armor). Think of things along those lines to where he not only benefits the workers, but the attackers too.
    5. In my OP, the advancment u get from higher exp(gold) needs a slight boost. Not much, just slight.

    Im done XD
    Sry if it seemed i have more con than pro but thats cuz im supplying suggestions. This is the best game on wc ive played in a while & i hope to see it get better and better. 5/5!
     
  17. Jacklifear

    Jacklifear

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    Hey all, Terrania's "Secretary General of the Department of Communications" is here. (Not kidding, Lahey deemed it so) So I'll give some replies to let you know he got the message.

    @All: Thanks for the praise, glad to see people finding the game now. The absolutely best way to present feedback that will get to us is via the Terrania forums. You can find them at http://terrania.freeforums.org

    I'm good for a bit of discussion here but I check those forums every day.

    @Mayain:
    • The predictability of the waves has already been brought to our attention and it's being considered. You'll find it in our forums relating to our request thread on how to improve wave and boss mechanics.
    • The larger map hasn't been suggested yet though, if you'd be willing to drop by there and place that suggestion, I'm sure it'd garner a good conversation. I think it'd be something to consider in a later patch, as we've got bigger plans right now.
    • More items will trickle in as we proceed, Lahey's the only coder and I'm assisting him with grunt work (such as tooltips) so it's one of those "get them in as time becomes available"
    • We're definitely looking to expand the rank system but the direction we're looking at is different than what you suggest. We think improving the main skillset will garner more appreciation than adding customizable rank skills, don't you?
    • Trust me, the tool works, you just haven't found out yet.
    • Thanks for offering the email, but the best place to give feedback is in our forums. I'll reply here but it's more discussion than anything ;)

    @Cornus
    • Gold ore is something that requires teamwork and may require some dedication to acquire. I'm sorry that's vague but it wouldn't be fun if I told everything ^_^
    • As said above, the cure for individuality has a use, it's just something that you may not have encountered yet.

    @ghost_of_you
    • We're looking into ways to handle the steep learning curve, but at the same time we want to allow people to "learn" it on their own. After all, your characters were puny adventurers before they happened upon the magics bestowed by the profession building... learning your craft can be just as mysterious as the storyline intends it. In short, we're exploring ways to do this without a tutorial per say. It's on our todo list.

    @HellishProphet:
    • Builder Rank 5 skill is implemented. It's just different than you expect. Next patch we're changing the icon of the ability to make it more noticable. Hint: It's not in the spellbooks, I don't want to answer it obvious for those who are still building up to rank 5.
    • Thanks for the Satyr boss update, I'll be nice enough to put it in our bug forum on the website on your behalf.
    • We're working on items as we go on, but as we added 6 items in the last patch, we're working on other aspects at this time, more will be added even if they aren't right away.
    • All classes are being improved over time, builder is no exception. If you want to give ideas for new buildings for builder... our suggestions forum in the terrania website works best. Remember to read the sticky post as that will help you help us. I personally find the following build rather good. Mine -> Dredge -> Wall -> School -> Mine -> UB -> Dup x5 -> Lamps/Walls/Mines... but that's just me.
    • As said above, we're looking into ways to improve the rank system.


    Thanks again for all the 5/5s.
     
  18. cornus

    cornus

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    Yeah i got it already.. finished the game with everything unlocked..=D Btw, does Star symbol means max rank? i cant go any further..doesnt change at all. overall, its a good game. Hopefully the new version is out soon. =)
     
  19. Jacklifear

    Jacklifear

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    There are 10 ranks, you are at rank 5. To get to rank 10, it's for the truly dedicated.