General Information
Terran Tactics is a single-player campaign for StarCraft II. It goes for a more realistic and tactical approach compared to the default StarCraft II gameplay. You can't train your units on the battlefield, but instead must assemble your army beforehand.
What's more, you can upgrade your troops between each battle, and any units that are still alive at the end of the battle will be refunded (i.e. recycled). And of course, there will be a New Game+ mode which allows you to start the campaign once again but with all of your upgrades and money intact.
The gameplay is inspired by games that are part real-time battle, part turn-based strategy, part resource management such as Kessen, Fire Emblem and Valkyria Chronicles. Like on those games, you must use your units efficiently, take full advantage of the environment and plan your moves in advance.
That said, this won't be as hardcore as Brutal difficulty on the Wings of Liberty campaign. In there, you pretty much had to understand each unit's capabilities as well as master your micro- and macromanagement in order to win - this campaign won't be that hard, but it'll still give you a decent challenge.
Here's a video that showcases the gameplay of Terran Tactics as well as the New Game + mode. Please note that the video is a bit old and the map isn't perfect, but the gameplay is shown in its final form here.
Development Status
Update from August 8th, 2012: For archiving purposes, I'll let you know of the current Hiatus status of the project which started back in April. I admit that it was, dare I say, unpolite of me to not mention this earlier, but the last thing I want is to let this thread look like yet another abandoned project.
The campaign was put on hold by me after I failed to find anyone who would last longer than a week. That's no joke, I had 3 mappers who would quite after a month or were not available after a while. So instead of keeping up that farce, I decided to take a break from Terran Tactics adn concentrate on other projects.
That break was a wise move, for I had the time to just sit down and look at the concept from a different angle. I realized that the concept could still be improved, and without the hiatus I probably wouldn't have noticed them.
The current plan is to wait until Heart of the Swarm is released. As we all know from WarCraft III, it's not until the expansion comes out that full campaign support is added to the game. This may be redundant for many StarCraft II mappers out there since everybody is making multiplayer maps, but I for once want to make at least one proper singleplayer campaign for the game aside from the StarCraft I remakes.
If anyone is still interested in helping me out, be my guest, but please note that there is no "active" development right now, but rather a "pre-production" phase until Heart of the Swarm is released. If anything, one can work on his work with less time pressure and we can do it Valve/Blizzard style and test it until it's perfect.
Recruitment
In case you're interested to help me out on this campaign, everyone is welcome.
What is required right now is a map designer because this is one of my weak points, and a decent campaign needs more than just two maps.
Optionally, other positions such as modelers and 2d artists are open as well. I don't need them per se because the campaign uses the standard models for the most part, but if you feel like contributing to it, you're welcome .
If you're interested, send me a PM. Skype is recommend later on, but not required.
Also, be sure to actually have time when working on this campaign. I've met 3 map designers who were unavailable after a short time, but a stable team is required on such a project. I don't demand you to work 24/7 on this, but at least in regular intervals.
Last but not least
If you have any questions about the campaign, don't hesitate to ask.
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