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terrain!

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-the sky is really visible , make the rgb below 50 (ex. r : 50 b: 30 g:20) OR maybe you just need to rotate the sky , it really looks ...
-toby's trees are blended , change the material "mode" to transparent , change it using wc3modeleditor. Or maybe you need to use different tree.

Thats only MY opinion / suggestion. :)

Still , Good - at least it looks more better but its really basic. Make some harder terrain like using pieces , etc


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Level 4
Joined
Apr 16, 2013
Messages
73
-the sky is really visible , make the rgb below 50 (ex. r : 50 b: 30 g:20) OR maybe you just need to rotate the sky , it really looks ...
-toby's trees are blended , change the material "mode" to transparent , change it using wc3modeleditor. Or maybe you need to use different tree.

Thats only MY opinion / suggestion. :)

Still , Good - at least it looks more better but its really basic. Make some harder terrain like using pieces , etc


attachment.php

Tnx

btw the one who editted my post sorry dont know how to fix/edit :goblin_yeah:
 
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"The One's" name is Keiji, which you can clearly read in the same context as you read that someone merged your posts, that and the "Edit" button is fairly easy to spot: It's one of these big green buttons on the lower right side of your post.

What concerns the terrain, it's... Peculiar. Personally, I'd love to see a night-sky in the background instead of that pretty messed up sky with what looks to be a bad attempt at a sun. I'd also pan the camera a couple notches upwards, so less "ground" is visible, only as little as possible while still portraying all of the top-line of the terrain. Maybe you could change out those trees, but personally I don't find it to be too much of a bother, what do bother me, however, is the feeling of repetition. You should consider scaling some of those trees a tad up in size and a tad down in size, just to add more variation. I'd also suggest you have some sapling trees surrounding the bigger ones.
 
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