Okay first of all, this is not intended to be a non-playable terrain, this is the terrain I'm making for a project I'm working on. This is supposed to be a chapter in a campaign. I added the prefix 'terrain' because I want this to be judged as a terrain, and I'd like feedback on its terrain and doodad placement overall.
I'd like somebody to take a look at it, if you have the time, and tell me what it needs. Does it need more doodads? Does it have too many doodads? Is the terrain not random enough? Is the terrain not realistic enough or not fitting to the WC3 game overall? All feedback is welcome.
All suggestions and ideas are welcome as long as they don't hinder the game-play.
Notes:
-Some doodads are in their intended positions because they're supposed to be significant game-play-wise in their locations, so those I can't change their locations. Like: Demon Pillars, Demon King Statues, Glowing Obelisks and Demon Obelisks.
-Purple waygate leads to purple waygate, orange waygate leads to orange waygat, and the colourless waygat leads to the p1 starting area.
-The three big squares in the map are potential boss fight areas or cinematic areas. I haven't fully decided yet.
The Map/Terrain: http://www.hiveworkshop.com/forums/pastebin.php?id=dxvev0
I'd like somebody to take a look at it, if you have the time, and tell me what it needs. Does it need more doodads? Does it have too many doodads? Is the terrain not random enough? Is the terrain not realistic enough or not fitting to the WC3 game overall? All feedback is welcome.
All suggestions and ideas are welcome as long as they don't hinder the game-play.
Notes:
-Some doodads are in their intended positions because they're supposed to be significant game-play-wise in their locations, so those I can't change their locations. Like: Demon Pillars, Demon King Statues, Glowing Obelisks and Demon Obelisks.
-Purple waygate leads to purple waygate, orange waygate leads to orange waygat, and the colourless waygat leads to the p1 starting area.
-The three big squares in the map are potential boss fight areas or cinematic areas. I haven't fully decided yet.
The Map/Terrain: http://www.hiveworkshop.com/forums/pastebin.php?id=dxvev0
-Doodads:
The_Silent
Amigurumi
Yayoi
Kuhneghetz
assassin_lord
-Terraining ideas:
Heinvers
Piwlady
The_Silent
Amigurumi
Yayoi
Kuhneghetz
assassin_lord
-Terraining ideas:
Heinvers
Piwlady
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