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Terrain Feedback Wanted

Discussion in 'Terrain & Level Design' started by BallisticTerrain, Sep 25, 2012.

  1. BallisticTerrain

    BallisticTerrain

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    :fp::fp:In want of becoming a better artistic terrainer, I present you my effort for judgement. Any and all constructive criticism is appreciated.
    Updated version in replies.














    [​IMG]
     

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    Last edited: Sep 25, 2012
  2. Sin'dorei300

    Sin'dorei300

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    1. Too flat
    2. Needs more tile variations
    3. Too less trees
    4. Why rocks on the castle?
    5. Needs some shrub\grass

    Pretty nice for a start, correct the issues that i pointed and it'll become better! Keep working! ;)
     
  3. BallisticTerrain

    BallisticTerrain

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    Thanks, I'll post the updated version when I'm done.
     
  4. BallisticTerrain

    BallisticTerrain

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    Heres the new version, I'm thinking I should add some buildings behind the wall or something.



    [​IMG]
     
  5. Bernkastel

    Bernkastel

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    You really should've begun the terrain with a larger area, from this close the ground tile looks very awful.
     
  6. Sin'dorei300

    Sin'dorei300

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    Why those trees from the left are some small?
    Also u should add brick in the city\castle area.
     
  7. BallisticTerrain

    BallisticTerrain

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    Brick?
    Which trees? The furs? The Deciduous?
     
  8. don_svetlio

    don_svetlio

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    ooookay, first, scrap those trees, they look very unrealistic, I'd recommend taking a close look at all the threes in UTM and picking the ones that best suit your angle, the glow models on the top just don't fit, I really don't see why they are there. It may look better if you remove the generic skies, add a stormsphere and some clouds, then play around with the tints (including fog tints). Also, If you are going to use a sun you should make it a bit smaller (you could use sun flares instead of glow if you wish). Fix those, and let us see what happens
     
    Last edited: Sep 26, 2012
  9. BallisticTerrain

    BallisticTerrain

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    The trees look unrealistic? Those are the highest res trees I could find. The ones in the UTM are waaay lower res. But thanks for the rest of your advice.
    Oh, and glow models are there for a concept I was working on but you're right, they don't fit atm so I'll remove them till later.
     
  10. Maestros

    Maestros

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    The yellowish trees on the left of the creen are way to small, fatal visual error. xD
    Also may i notice that, my personal opinion, i hate mountains/hills to be too sharp, i mean look at them, its like knives poiting the sky, flaten them a bit with the smoothing tool :p
    also trees dont grow on rocks, you have covered the mountains with rock tile and yet trees sprouted there, which is unrealistic :p
     
  11. BallisticTerrain

    BallisticTerrain

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    Thanks for feedback. I think I'm going to scrap this one and make a new one with all I learned when I have time.
     
  12. don_svetlio

    don_svetlio

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