I am now having a couple problems. One of my units has a Jump ability and a trap ability which seem to effect each other.
Here is the jump code.
Here is the jump code.
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Jump Activate
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Jump
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(Ability being cast) Not equal to Trap
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Actions
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Set Jumpto[(Player number of (Triggering player))] = (Target point of ability being cast)
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Set Jumper[(Player number of (Triggering player))] = (Casting unit)
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Trigger - Run Jump <gen> (ignoring conditions)
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Jump
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Events
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Conditions
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Actions
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Unit - Pause Jumper[(Player number of (Triggering player))]
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Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
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Wait 0.01 seconds
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Unit - Add Crow Form to Jumper[(Player number of (Triggering player))]
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Unit - Turn collision for Jumper[(Player number of (Triggering player))] Off
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Unit - Make Jumper[(Player number of (Triggering player))] Invulnerable
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Animation - Change Jumper[(Player number of (Triggering player))] flying height to 300.00 at 900.00
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Trigger - Turn on Jump Movement <gen>
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Wait 0.20 seconds
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Trigger - Turn off Jump Movement <gen>
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Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
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Animation - Change Jumper[(Player number of (Triggering player))] flying height to 0.00 at 1500.00
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Trigger - Turn on Jump Movement <gen>
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Wait 0.10 seconds
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Trigger - Turn off Jump Movement <gen>
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Animation - Change Jumper[(Player number of (Triggering player))]'s animation speed to 100.00% of its original speed
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Unit - Remove Crow Form from Jumper[(Player number of (Triggering player))]
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Unit - Turn collision for Jumper[(Player number of (Triggering player))] On
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Unit - Make Jumper[(Player number of (Triggering player))] Vulnerable
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Unit - Unpause Jumper[(Player number of (Triggering player))]
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Set Jumper[(Player number of (Triggering player))] = No unit
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Jump Movement
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Unit - Move Jumper[(Player number of (Triggering player))] instantly to ((Position of Jumper[(Player number of (Triggering player))]) offset by 3.00 towards (Facing of Jumper[(Player number of (Triggering player))]) degrees), facing 0.00 degrees
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Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
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Trap
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Trap
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(Ability being cast) Not equal to Jump
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Actions
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Set Trap[(Player number of (Triggering player))] = (Target point of ability being cast)
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Environment - Create a 0.10 second Permanent crater deformation at Trap[(Player number of (Triggering player))] with radius 200.00 and depth 350.00
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Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 180.00 at Trap[(Player number of (Triggering player))], dealing 100.00 damage of attack type Spells and damage type Normal
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Wait 5.00 seconds
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Environment - Create a 5.00 second Permanent crater deformation at Trap[(Player number of (Triggering player))] with radius 200.00 and depth -350.00
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