- Joined
- Sep 21, 2007
- Messages
- 13
Hello...
I've tried using the search and after an hour of searching through tons of topics I've found nothing. Tried looking through tutorials and such and found nothing
1) I'm making kind of a custom-melee game, and I want a unit to be the main unit builder (we'll call it "Mother")...
a) Mother has to be able to build/train custom units and still be able to move/attack while constructing(Right now I'm using a undead building for the base unit, made it able to move around like a normal unit aside from the anyoing rallypoint thing which I don't know how to remove, it can't move while producing.. -.-.
b) I want Mothership to make a basic vendor unit with items to sell (which can evolve for more items being available, also making it the place to drop off resources , so Mother can go fight) also btw.. I can't get my units to have inventories.. I've tried giving them "used techs-> backpacks" and had them already researched, but they still dont have inventories..
c)I want Mother to be able to "evolve" itself to a higher tech making it able to produce fighters , then again evolve itself to produce better fighters...
2) I want the goldmine to be playercontrolled, currently I'm using a custom hauntedgoldmine for that..
a)I want it to have the same ability to create units as the Mother does and be able to evolve itself for better fighters and such..
b) I made the haunted goldmine have the Art skin of a different building, but when I test the map it's just a normal haunted goldmine
c) I want the resource collecter to draw the resources from it w/o going inside it.. I'm wondering If I could edit the "gather resource gold" to having a range and changing the effect to like a red colored "lifesteal"
In advance, Thanks for reading this and posting any help you might have to offer, I tried making it easy to read and as descriptive of my problem as possible.
I'm hoping to do this without triggers and I dont see why I would need any for this, but at the moment I dont really know what I am doing... Once I get a decent basic version of this map going, I'll release it..
I've tried using the search and after an hour of searching through tons of topics I've found nothing. Tried looking through tutorials and such and found nothing
1) I'm making kind of a custom-melee game, and I want a unit to be the main unit builder (we'll call it "Mother")...
a) Mother has to be able to build/train custom units and still be able to move/attack while constructing(Right now I'm using a undead building for the base unit, made it able to move around like a normal unit aside from the anyoing rallypoint thing which I don't know how to remove, it can't move while producing.. -.-.
b) I want Mothership to make a basic vendor unit with items to sell (which can evolve for more items being available, also making it the place to drop off resources , so Mother can go fight) also btw.. I can't get my units to have inventories.. I've tried giving them "used techs-> backpacks" and had them already researched, but they still dont have inventories..
c)I want Mother to be able to "evolve" itself to a higher tech making it able to produce fighters , then again evolve itself to produce better fighters...
2) I want the goldmine to be playercontrolled, currently I'm using a custom hauntedgoldmine for that..
a)I want it to have the same ability to create units as the Mother does and be able to evolve itself for better fighters and such..
b) I made the haunted goldmine have the Art skin of a different building, but when I test the map it's just a normal haunted goldmine
c) I want the resource collecter to draw the resources from it w/o going inside it.. I'm wondering If I could edit the "gather resource gold" to having a range and changing the effect to like a red colored "lifesteal"
In advance, Thanks for reading this and posting any help you might have to offer, I tried making it easy to read and as descriptive of my problem as possible.
I'm hoping to do this without triggers and I dont see why I would need any for this, but at the moment I dont really know what I am doing... Once I get a decent basic version of this map going, I'll release it..
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