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Techies Wars v1.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: -Kobas-
This is my second map project so hope it would be a good game to everyone.

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Techies Wars
Fight the other players using your Goblin Techies skills which is from the map, DotA by IceFrog. Each player has 1 controlled hero which is the Goblin Techies. Starting with 1 skill which is land mines. Level up your hero to make your other abilities be available to you. Buy items especially pots to aid you in planting your mines and bombs plus getting ready to suicide in case if it is needed. You need to acquire the required number of kills in order to win the game!

Includes:
*Includes a -save/-load to save or load your hero if you want (may be altered in the future versions).
*Streak and Assists System
*A good and funny "killed messages" (example: Killer pwned killed's noob techies) in a random way.

Commands:
* -stats - Allows you to see your current ability status. This includes damage, Area of Effect and durations. Unavailable abilities does not show their statuses.
* -clear - Simply Clear! Clears out the current game message.

Credits:
Terrain - Lh4m3 (some parts are edited by me)
Save/Load System - iGen by Hanky
Kill Streak Sounds - UT3 Sounds / Valve
Game Message Ideas - -CNLU.|-BLooD=)

gcm_affiliate.gif

Keywords:
techies, goblin techies, squee, spleen, spoon, jim7777, dota, hero, arena
Contents

Techies Wars v1.4 (Map)

Reviews
18:33, 12th Aug 2010 ap0calypse: Rejected
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Techies Wars v1.4
Created by jim7777 ; Uploaded by: jim7777
Map size: 458.82 KB

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1st - Idea
2nd - Gameplay

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1st - Ingame description / Custom GI
2nd - Terrain

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Finally I find some time to check your map, I wasn't able to open it in WE and I don't want to de protect people map without permission, so I can't check triggers, memory leaks etc etc!
Idea:
You have awesome idea my friend, techies is one of few heroes created by icefrog for Defense of the Ancient map, his skills to place invisible mines and traps, his dead for greater good are awesome skills, this map can help people to better test their skills with this hero!
Map description:
Your map description is simple without colors, only few basic stuff! For change all modes can be put in single hidden tag, different color can describe each one, add change log list into hidden tag also...
Screenshots gameplay, few awesome spells ingame or how you created your terrain...
Here check this one:
The importance of a Description [09 May 2009 17:41]ap0calypse
and BB code list! (Maybe you already know this but why not to check it again, don't be lazy)
Ingame description / Custom GI:
I like how you add clock but you still didn't change that:
Lumber: xxx
Lumber is harvested from the trees
GRRRRRRRRRRRR
Also you can fix few more stuff like ability description!
Improve icefrog created one so new player can check and learn about each one faster!
Here link again:
Polishing Your Game [24 May 2010 15:55]N1ghthawk
Terrain:
Terrain is good in some way:
[Mines are hidden nice within shrubs, etc etc]
and really bad in other:
[Trees looks placed randomly, can't see anything]
Maybe you can copy your object editor data and triggers to Dota Template map, so players can play with Techies on real map!
here are some links again:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...

Triggers:
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------------ MAP IS PROTECTED ------------
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I will still attach links to GUI tutorials so maybe some new users can check:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher
Off Topic :D said:
I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!

Memory Leaks:
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------------ MAP IS PROTECTED ------------
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How you used Import Manager:

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------------ MAP IS PROTECTED ------------
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How you used Object Editor:
Y--------------------------------------------------
------------ MAP IS PROTECTED ------------
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How you used Sound Editor:
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------------ MAP IS PROTECTED ------------
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Gameplay:
Gameplay can be boring or really funny!
There is no Ai so single player is fail!
Hero level up system is also very bad!
Maybe you can create items to improve skills, instead of levels!
My example:
Hero gain level! He can buy 1 item!
Items:
-XXXXX: Increase damage of spells/stun duration of static ward
-YYYYYY: Reduce cooldown
-ZZZZZ: Reduce mana cost
-CCCCC: Increase Aoe
-QQQQQ: Increase Movement Speed
etc etc

or just make it normal, player can pick abilities that he want starting form level 1 (normal ones) /6 (for ultimate)

And for the end my last words:
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

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Last edited:
Level 10
Joined
May 27, 2009
Messages
494
its just really not my own terrain.. i just made other one to made it for me plus editing some portions of it.

Those item changes will be added to the future. This is just the first stable release of this map (other than the beta stages) so I'm not surprised on your reviews...

And I use jass or vjass for this map...

i'm not really good at terraining though.. my terraining skills sucks :D

and about the description.. its just partial one.. it may change any in the future.. and I don't like colors because they somewhat annoying like the color combinations..

this is my first drafted project (beta phase first before release) in my 2 projects unlike my grand chase map... but I will keep on improving on this..

Thanks!
 
Level 10
Joined
May 27, 2009
Messages
494
they spawn in a random places .. you just think of them but example... on the right side of the temple... its not just in one place alone... I used Random Point in blah blah to determine them avoiding collisions...

planning to have the hero invulnerable for 2 seconds after being revived... so it can avoid or maybe 1.5 seconds @@
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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