- Joined
- Aug 11, 2005
- Messages
- 28
Player Lives:
In the most Tower Defense Maps players have lives or chances.
Usually when the lives or chances reach 0 the players loses the game.
Players loses lives when a creep enters the center where the creeps are supposed to be removed from the game.
Variable:
You have to create a variable to create the players lives.
You can change the amount of lives by editing the Initial Value.
In my TD I’ve set the Player lives to 50.
Set Player Lives:
Then have another trigger like this:
Defeat:
In the most Tower Defense Maps players have lives or chances.
Usually when the lives or chances reach 0 the players loses the game.
Players loses lives when a creep enters the center where the creeps are supposed to be removed from the game.
Variable:
You have to create a variable to create the players lives.
You can change the amount of lives by editing the Initial Value.
In my TD I’ve set the Player lives to 50.
Set Player Lives:
Code:
Events
Unit - A unit enters Creep Remove
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Set Player_Lives = (Player_Lives - 1)
Game - Display to (All players) for 5.00 seconds the text: (WARNING - + ((String(Player_Lives)) + lives left!))
Trigger - Run Defeat (checking conditions)
Then have another trigger like this:
Defeat:
Code:
Events
Player - Player 10 (Light Blue)'s Food used becomes Equal to 0.00
Conditions
Player_Lives Equal to 0
Actions
Player Group - Pick every player in (All players) and do (Game - Defeat (Picked player) with the message: You have failed!)