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[Trigger] TD end trigger MUI

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Level 6
Joined
May 13, 2009
Messages
260
Uhm, for lack of better knowledge I think it shall be posted in here.

My problem is that the trigger you see is the same for five other players, so is there a way to make it multi-usable, meaning all players use one trigger together instead of 1 each?

  • End P1
    • Events
      • Unit - A unit enters Player 1 End <gen>
    • Conditions
      • (Custom value of (Entering unit)) Equal to 3
      • (Owner of (Entering unit)) Equal to Player 12 (Brown)
    • Actions
      • Set Player_Lives[1] = (Player_Lives[1] - 1)
 
Level 4
Joined
Sep 27, 2009
Messages
119
You could set a region array, and if/then/else to check conditions for which region it is, then subract from whoever leaked from the region the creep entered.
 
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