- Joined
- May 13, 2009
- Messages
- 260
Uhm, for lack of better knowledge I think it shall be posted in here.
My problem is that the trigger you see is the same for five other players, so is there a way to make it multi-usable, meaning all players use one trigger together instead of 1 each?
My problem is that the trigger you see is the same for five other players, so is there a way to make it multi-usable, meaning all players use one trigger together instead of 1 each?
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End P1
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Events
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Unit - A unit enters Player 1 End <gen>
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Conditions
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(Custom value of (Entering unit)) Equal to 3
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(Owner of (Entering unit)) Equal to Player 12 (Brown)
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Actions
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Set Player_Lives[1] = (Player_Lives[1] - 1)
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