- Joined
- May 21, 2013
- Messages
- 1,643
Impressive,
I am not shure about the gates and those cliff positions were you can bombard enemy base with siege, it does seems it may be fun, but being bombarded from above may be annoying. good thing you cant build towers there.
Ruins of Alterac
I am concerned about the size and the ammount of mines.
If compare it with ruins of alterac wich was used in tournaments
Ruins of alterac has 2 mines per player, 16 in total, Tasta castle has 6 per quadrant, 24 in total, so it has 3 per player, thats a great design. My point is that paths may be a bit narrow if 4 armies decide to collide in one place of the map, and thats where I compare it with ruins of alterac, ruins of alterac has more open space that benefits huge armies battles in one spot.
The map is really great, my sugestion is perhaps instead of 148x148 (160x160), do in (192x192) so you can have more space to place stuff and design paths.
also in mapping is always better to do it big and if you have empty space, you can narrow it, with trees doodads stuff.
but if you do something small and you need it more big to have more big paths for better huge battles, theres a big problem
as example when I did my 6FFA Frozen Streams
I did it in 190x216 (224x224) and I didnt have space. I barely could put 2 mines per player, and 6 red creeps,
the expandings mines in the center, I think they are interesting and a good spot for team battles, but I am not sure they will be that great to be used in an FFA, In fact I think it would be better to have confortable corner mines, than center ones. also center mines feel like too near each, while Ruins of alterac has the cleve design to aim the entrance to the players
center can have shops, red creeps, merc camps, that fun stuff.
-so my sugestion is that, reconsider the center, I think this map will benefit better to have corner mines with red creeps instead of fountains.
-and center can have 4 red creeps to be contested. so the map can have 8 red creeps that loots a permanent level 4 (for a fullhouse 8ffa play).
I am not shure about the gates and those cliff positions were you can bombard enemy base with siege, it does seems it may be fun, but being bombarded from above may be annoying. good thing you cant build towers there.
Ruins of Alterac
I am concerned about the size and the ammount of mines.
If compare it with ruins of alterac wich was used in tournaments
Ruins of alterac has 2 mines per player, 16 in total, Tasta castle has 6 per quadrant, 24 in total, so it has 3 per player, thats a great design. My point is that paths may be a bit narrow if 4 armies decide to collide in one place of the map, and thats where I compare it with ruins of alterac, ruins of alterac has more open space that benefits huge armies battles in one spot.
The map is really great, my sugestion is perhaps instead of 148x148 (160x160), do in (192x192) so you can have more space to place stuff and design paths.
also in mapping is always better to do it big and if you have empty space, you can narrow it, with trees doodads stuff.
but if you do something small and you need it more big to have more big paths for better huge battles, theres a big problem
as example when I did my 6FFA Frozen Streams
I did it in 190x216 (224x224) and I didnt have space. I barely could put 2 mines per player, and 6 red creeps,
the expandings mines in the center, I think they are interesting and a good spot for team battles, but I am not sure they will be that great to be used in an FFA, In fact I think it would be better to have confortable corner mines, than center ones. also center mines feel like too near each, while Ruins of alterac has the cleve design to aim the entrance to the players
center can have shops, red creeps, merc camps, that fun stuff.
-so my sugestion is that, reconsider the center, I think this map will benefit better to have corner mines with red creeps instead of fountains.
-and center can have 4 red creeps to be contested. so the map can have 8 red creeps that loots a permanent level 4 (for a fullhouse 8ffa play).