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Targeting UI

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Aug 1, 2013
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Today I found a way to add custom targeting ui to an ability and wanted to tell everyone how it works.
It also would be fun to have some examples to show off :grin:
As a null-experienced artist, I want someone to create some targeting UI for me.

Next to the tutorial reason... I want to have it on my RPG map.
So if you are in the mood don't hold back to make some more.
Credits and rep will be given ofc.

Here are some requirements:
- All models must be made for a unit, not a special effect. (I heard that there are a few important differences between those 2.)
- All models must be in the same style.

I need these models: (Examples come from League of Legends.)
I need a Casting Range model. (Example)
A circle without any big stuff. Just enough to let people know what the range is.

I need a Area of Effect model/Aura model. (Example)
A circle with a dot in the center.
This one must be able to be scaled so it can fit with all AoE abilities.

I need a Line Ability model. (Example)
This is just some kind of an arrow. Just search some lovely stuff and you'll know what I mean.
The center of this model must be the point of the casting unit.
The angle of this model must be the direction.

I need a Cone Ability model. (Example)
Same as Line Ability but this one increases it size the further away it is from the starting point.
The center of this model must be the point of the casting unit.
The angle of this model must be the direction.

I need a Wall Ability model. (Example)
This model is a line that shows where the wall will appear and how large it is.
The angle of this model must be the direction + 90*.



Some inspiration images:
Image 1
Image 2
Image 3
Image 4
 
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