- Joined
- Mar 16, 2008
- Messages
- 721
I made this trigger, it seems to work in 1-player tests but live it seems to select option 1 every time? Anyone have any input? Pretty much it compares the integer of the results [1] with math-max of [2] and [3]...
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Vote Item Results
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Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ItemDrop_VoteTally[1] Greater than or equal to (Max(ItemDrop_VoteTally[2], ItemDrop_VoteTally[ItemDrop_VoteTally[3]]))
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Then - Actions
- Quest - Display to (All players) the Quest Update message: |cffff0000Vote resu...
- Trigger - Run Warn Items Drop on Death <gen> (ignoring conditions)
- Wait 2.00 seconds
- Trigger - Turn off Warn Items Drop on Death <gen>
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ItemDrop_VoteTally[2] Greater than or equal to (Max(ItemDrop_VoteTally[1], ItemDrop_VoteTally[ItemDrop_VoteTally[3]]))
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Then - Actions
- Quest - Display to (All players) the Quest Update message: |cffff0000Vote resu...
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ItemDrop_VoteTally[3] Greater than or equal to (Max(ItemDrop_VoteTally[1], ItemDrop_VoteTally[ItemDrop_VoteTally[2]]))
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Then - Actions
- Quest - Display to (All players) the Quest Update message: |cffff0000Vote resu...
- Trigger - Turn off Warn Items Drop on Death <gen>
- Skip remaining actions
- Else - Actions
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If - Conditions
- Dialog - Hide ItemDrop_Dialog for Player 1 (Red)
- Dialog - Hide ItemDrop_Dialog for Player 2 (Blue)
- Dialog - Hide ItemDrop_Dialog for Player 3 (Teal)
- Dialog - Hide ItemDrop_Dialog for Player 4 (Purple)
- Dialog - Hide ItemDrop_Dialog for Player 5 (Yellow)
- Dialog - Hide ItemDrop_Dialog for Player 6 (Orange)
- Dialog - Hide ItemDrop_Dialog for Player 7 (Green)
- Dialog - Hide ItemDrop_Dialog for Player 8 (Pink)
- Dialog - Hide ItemDrop_Dialog for Player 9 (Gray)
- Dialog - Hide ItemDrop_Dialog for Player 10 (Light Blue)
- Dialog - Hide ItemDrop_Dialog for Player 11 (Dark Green)
- Dialog - Hide ItemDrop_Dialog for Player 12 (Brown)
- Dialog - Hide ItemDrop_Dialog for Player 17 (Wheat)
- Dialog - Hide ItemDrop_Dialog for Player 18 (Peach)
- Dialog - Hide ItemDrop_Dialog for Player 19 (Mint)
- Dialog - Hide ItemDrop_Dialog for Player 20 (Lavender)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events