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Tails

Okay so this is Tails for our Sonic Campaign modler2 and I are making. The mesh made from scratch. I used Knuckles as a refrence but I didn't use any previously existing mesh of it. I just looked at it as if you would a picture. I did the mesh and the skeleton in Milkshape but the animations were all done in Mdlvis. Custom animations with 2 excellent attack animations. The tails actually move as they should. And the texture is based on DvO's skin for Sonic. I just used that as base for the texture and redid it to fit Tails. Some stuff such as the added Tail texture part on the left side are obviously new. But the layout and original texture is by DvO. It was a rare occurrence of mine to make the texture before the UV. :razz:

I hope you like my model. Please give credits to me if you use it in your map. Its preferred you don't edit it without permission but I'm 99.99% will allow you to do so. I just prefer being asked first. If you want to edit it just pop me a pm and I'll most likely grant you permission.

A little bio quoted from Wikipedia:

Tails is Sonic's sidekick and mechanic. He is able to use his two tails to propel himself into the air like a helicopter for a limited time. He is a humanoid orange-yellow fox with two tails, hence the nickname.

You can learn more about the campaign modler2 and I are doing here by clicking the image below:


Update: Added attachment points, changed to a more fitting death sound, fixed collision object/selectibility.

Keywords:
Tails, Sonic, Zerox, Campaign, modler2, miles, prower, fox, twin, tailed, Update, Sega, video, game
Contents

Tails (Model)

Reviews
01:13, 12th Jun 2009 Dan van Ohllus: Changes made after my critic notes. Approved. Works ingame and performs well. The mesh and the texture looks nice. Animations are decent (though some could need to be a little smoother). Anyway, the model...
Level 2
Joined
Mar 27, 2010
Messages
22
Nice but Rough

I really like it, but there's still one thing sticky: Movement Roughness. The tails' movement could be smoother. The attacks are nice too. In fact, I know that the tails' animation may be hard to do (since it's a really fast rotation) but maybe (If I get an animation program, one day) I'll see if I can change something 'bout that. Otherwise, I say Good Job, really nice model!
 
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