- Joined
- Oct 8, 2005
- Messages
- 409
I made a spell but, when ever the spell kills a units...the corpse freezes (standing up). This is a bug.
The spell is supose to make a naga royal guard wag his tail and throw enemy units.
The spell is supose to make a naga royal guard wag his tail and throw enemy units.
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Tail Whip
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Tail Whip
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Actions
- Trigger - Turn on Tail Whip Whip Effect <gen>
- Set Tail_Whip_Target = (Target point of ability being cast)
- Set Tail_Whip_UnitGroup = (Units within 300.00 of Tail_Whip_Target)
- Set Tail_Caster = (Triggering unit)
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- Player 1 (Red) Equal to (Owner of (Picked unit))
- Player 3 (Teal) Equal to (Owner of (Picked unit))
- Player 4 (Purple) Equal to (Owner of (Picked unit))
- Player 5 (Yellow) Equal to (Owner of (Picked unit))
- Player 6 (Orange) Equal to (Owner of (Picked unit))
- Player 7 (Green) Equal to (Owner of (Picked unit))
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Unit Group - Remove (Picked unit) from Tail_Whip_UnitGroup
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Wait 1.50 seconds
- Trigger - Turn off Tail Whip Whip Effect <gen>
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Unit - Pause (Picked unit)
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Loop - Actions
- Trigger - Turn on Tail Whip Effect <gen>
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Animation - Play (Picked unit)'s attack defend animation
- Unit - Turn collision for (Picked unit) Off
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Loop - Actions
- Wait 0.50 game-time seconds
- Trigger - Turn off Tail Whip Effect <gen>
- Special Effect - Destroy (Last created special effect)
- Wait 0.50 game-time seconds
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Animation - Reset (Picked unit)'s animation
- Unit - Turn collision for (Picked unit) On
- Unit - Unpause (Picked unit)
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Loop - Actions
- Wait 0.50 game-time seconds
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Animation - Reset (Picked unit)'s animation
- Unit - Turn collision for (Picked unit) On
- Unit - Unpause (Picked unit)
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Loop - Actions
- Wait 0.50 game-time seconds
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Animation - Reset (Picked unit)'s animation
- Unit - Turn collision for (Picked unit) On
- Unit - Unpause (Picked unit)
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Loop - Actions
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Events
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Tail Whip Effect
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Loop - Actions
- Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 10.00 towards (Facing of Tail_Caster) degrees), facing (Position of Tail_Caster)
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Loop - Actions
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Unit Group - Pick every unit in Tail_Whip_UnitGroup and do (Actions)
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Events
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Tail Whip Whip Effect
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Events
- Time - Every 0.25 seconds of game time
- Conditions
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Actions
- Unit - Make Tail_Caster face ((Facing of Tail_Caster) + 60.00) over 0.20 seconds
- Animation - Play Tail_Caster's walk animation
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Events