- Joined
- Nov 19, 2008
- Messages
- 480
The father and son of the Fordring family are finally reunited at the hive ! lovely work , very neat for the classic game . 5/5
(8 ratings)
Thank you. It's not fully freehand. I draw it based on some classic wc3 textures.Wow, that texture work is great! Is that all freehand? Genuinely matches the vanilla game style just about perfectly while still being high quality enough that I had to do a double take to make sure it wasn't a Classic WoW port, haha. Very well done!
Thank you.It's too handsome. Well done.Icon pack available for those who need icons.
Taelan Fordring
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Mustang's work is really cool and has added some really good looking icons to various resources. However they are produced via AI.Thank you.It's too handsome. Well done.
Your icon is really cool. I'm curious why you rarely upload your icons to your Resources. Perhaps more people will discover your work in this way.
I see.Mustang's work is really cool and has added some really good looking icons to various resources. However they are produced via AI.
It is true, i use the ai to mold and refine the raw elements based on the model, but i do aswell edit the icons quite a lot after ,editing in photoshop by adding shading, blurness, refining elements etc.Mustang's work is really cool and has added some really good looking icons to various resources. However they are produced via AI.
Oh for sure you definitely put a lot of effort inIt is true, i use the ai to mold and refine the raw elements based on the model, but i do aswell edit the icons quite a lot after ,editing in photoshop by adding shading, blurness, refining elements etc.
Just stating this because i shared some icons on discord before and i don't want people to think that this is just some sort of an easy one click ai icon generation.
I actually spoke to Rale about such icons , and he allowed me to upload them in icons resources by the same rules which applies to a icon from a screenshot.Oh for sure you definitely put a lot of effort in
For the benefit of anyone else reading this thread icons made using AI are not allowed in case you are wondering why Mustang's work isn't there.
That explains what they look like a mix between Murlocogist's and Prince Yaser's artworks, the result looks nice!Mustang's work is really cool and has added some really good looking icons to various resources. However they are produced via AI.
Well , I don't use any material from their sources.That explains what they look like a mix between Murlocogist's and Prince Yaser's artworks, the result looks nice!
I will soon add sereral new animations to Taelan.is it possible to add the walk spin animation?
OK. Thank you for your feedback.I will fix it soon.All new animations are just gorgeous, especially Attack Slam. Although, I think you forgot to add sound to it, like "HeroPaladinAttack2" or "CriticalStrike". It's weird hearing continuous sword swinging interrupted with complete silence.
It's already updated. Check description.I like the model so much that I'm seriously considering replacing the Aragorn character in my map with this model. I'll have to change it when there's another update regarding sound feedback.
I got some bad news it failed sorryI will try this model if it's work and i'll tell you if it failed like only shadow appear
Most models use custom pathing for textures, under the main post on this page there is a "How to Import this model" button - use it , it will help you understand why it's not working in your case.I got some bad news it failed sorry
After importing the model. Delete the character before/(BLP). Then save WE. Just reopen WE. If you haven't understood what I mean. Please click "How to import this model".I will try this model if it's work and i'll tell you if it failed like only shadow appear
It work thank you =)Most models use custom pathing for textures, under the main post on this page there is a "How to Import this model" button - use it , it will help you understand why it's not working in your case.
Also save the map after you have imported the model and changed it paths.
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