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Tactical Masters 1.7

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A spawn-based castle defense.
Team 1:
Goal of team 1 is to defend their castle from team 2 for 30 minutes.
Pros:
Has advantage of a strategical position.
Is able to build towers and repair their structures.
Cons:
-Has a smaller army and receives less reinforcements than team 2.
-Has 1 player less.
-Has no Flesh Golem.
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Team 2
Goal of team 2 is to destroy team 1's castle within the 30 minutes time limit.
Pros:
Has a larger army and receives more reinforcements than team 1.
Has a Flesh Golem.
Has 1 extra player.
Cons:
Isn't able to build towers and repair their structures.
Does not have a strategical position.
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Things both teams should keep in mind:
Use your upgrade center! - Its your key to victory.
Do not forget to use your reinforcements! - Reinforcements arrive every 3 minutes.
Try to kill Mannoroth - Killing him awards you a massive undead army.

Map created by n00byhell ( Server : Northrend / Europe ).


Keywords:
Castle Defense, Tactical Master, Tactics, Castle, Castles, Defense, medieval, medieval times, Survival, Invasion, Assault, Attack, Offense, Defenders,
Contents

Tactical Masters 1.7 (Map)

Reviews
20:59, 13th Aug 2010 ap0calypse: Rejected
Level 11
Joined
May 17, 2010
Messages
389
Please improve description using BB Codes.

Will be testing soon.

Edit 1: Fixed the BB Code link.

Edit 2:



Pros:
[+] Teamwork

Cons:
[-] Poor Terrain
[-] Poor map description
[-] Annoying doodads and destructibles
[-] Mannoroth is way too overpowered

Others:
Feel free to criticize/comment on my review.
 
Last edited:
Level 2
Joined
May 19, 2010
Messages
4
Please improve description using BB Codes.

Will be testing soon.

Edit 1: Fixed the BB Code link.

Edit 2:



Pros:
[+] Teamwork

Cons:
[-] Poor Terrain
[-] Poor map description
[-] Annoying doodads and destructibles
[-] Mannoroth is way too overpowered

Others:
Feel free to criticize/comment on my review.

Okay. I'm going to fix map description but you will have to be more specific about terrain and doodads. And I do not consider Mannoroth to be overpowered as he is not something you have to do, rather an optional quest and I have seen people defeat him. Also I didn't want him to be less powerful than golem. - But I will make him less powerful anyway.
I will finish 1.8 today or tomorrow perhaps. I will keep in mind all your critics and will try to make this map worthy of hiveworkshop's approval :D
Edit: I will change barriacdes into walls that can be built by players so they wont be blocking because your units will autoattack them and it will give a new aspect to the game 'buildable walls' and 'buildable gates'.
Edit: I noticed this before, but bounty actually works for all players except when you kill enemies that are not controlled by players (example: if you started game in singleplayer) I do not know how to fix this.
 
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