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System made for Skupbrade.

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map contains tutorials Ranging from Search System : No repeatable repeatable quest for transporting items , you can also search AoS , Talk also contains custom , custom Sellers.

Keywords:
Medieval, Knight.
Contents

System made for Skupbrade. (Map)

Reviews
21:32, 8th Mar 2015 StoPCampinGn00b: Map set to rejected on reviewer Shadow Fury's behalf.
Level 21
Joined
Nov 4, 2013
Messages
2,017
Apart from the map description that needs to be fixed, I tested the map and it is not a spell.
The first thing I noticed is that the map is completely in Spanish (quests, dialogues etc...) so you've just broken a vital rule. Only English is allowed on this website, other languages are forbidden.
Next thing is that the map is buggy. Everytime I go nearby a bandit of the encampment, he tells me something (in Spanish clearly) and I thought he will not tell me anything again. The surprise was that the next time I went nearby this bandit, he told me the same thing again. This clearly means that every time I go nearby any unit, he'll tell me the same sentence over and over and over... You lack "conditions" in your triggers and that's why you are not able to let units say their speeches once only.
Well, there's no need to continue to talk about the map. Simply the fact that the map is in Spanish forces me to vote for INSTANT REJECTION! Translate your map and I'll give you a more detailed review (at least I'll understand the quests)
 
Level 2
Joined
Feb 12, 2015
Messages
5
the idea was to map out a tutorial but not a map of game itself, plus the repetition of what they said was for agragarle bandits some animation as a map where only units and do not say nothing is boring and was my mistake to place it in Spanish.

right now I am creating a map rpg, of course everything will be in English, I need help, do not know how to create a trigger that allows me to random things like that when a unit dies release something different every time you kill, and do not know how to incorporate a save-load system
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
the idea was to map out a tutorial but not a map of game itself, plus the repetition of what they said was for agragarle bandits some animation as a map where only units and do not say nothing is boring and was my mistake to place it in Spanish.

right now I am creating a map rpg, of course everything will be in English, I need help, do not know how to create a trigger that allows me to random things like that when a unit dies release something different every time you kill, and do not know how to incorporate a save-load system

To make a unit drop a different item when you kill it, you need to use something called a "Variable" of type "Integer". Open the Trigger Editor, press Ctrl + B to open the variables and click on new variable. Type any name for Variable Name like MyInteger and set its type to Integer. Press OK and you've created the variable.
Now, time for the triggers:

  • Events
    • Unit - (Your Unit) Dies
  • Conditions
  • Actions
    • Set MyInteger = (Random integer number between 1 and (the maximum number of items you'd like the unit to drop e.g 3)
    • If (MyInteger Equal to 1) then do (Item - Create [1st item] at (Position of (Dying unit))) else (Do nothing)
    • If (MyInteger Equal to 2) then do (Item - Create [2nd item] at (Position of (Dying unit))) else (Do nothing)
    • If (MyInteger Equal to 3) then do (Item - Create [3rd item] at (Position of (Dying unit))) else (Do nothing)
To make this, you have to use the If / Then / Else trigger, one of the primary triggers in the action types. For the condition, go to Integer Comparison, click on (Number of units in (Units in (Playable map area))) and press M. You should get Math - Random Number. Change the number 10 to the maximum number of items the unit should drop then keep pressing enter until you go to the action of "then do". Choose "Item" section and you'll have the trigger Create Tome of Experience at (Center of (Playable map area)) in front of you. Change Tome of Experience to the item you want and (Center of (Playable map area)) into (Position of (Dying Unit))
Repeat this again for the other items and you're done :thumbs_up:
 
Level 2
Joined
Feb 12, 2015
Messages
5
To make a unit drop a different item when you kill it, you need to use something called a "Variable" of type "Integer". Open the Trigger Editor, press Ctrl + B to open the variables and click on new variable. Type any name for Variable Name like MyInteger and set its type to Integer. Press OK and you've created the variable.
Now, time for the triggers:

  • Events
    • Unit - (Your Unit) Dies
  • Conditions
  • Actions
    • Set MyInteger = (Random integer number between 1 and (the maximum number of items you'd like the unit to drop e.g 3)
    • If (MyInteger Equal to 1) then do (Item - Create [1st item] at (Position of (Dying unit))) else (Do nothing)
    • If (MyInteger Equal to 2) then do (Item - Create [2nd item] at (Position of (Dying unit))) else (Do nothing)
    • If (MyInteger Equal to 3) then do (Item - Create [3rd item] at (Position of (Dying unit))) else (Do nothing)
To make this, you have to use the If / Then / Else trigger, one of the primary triggers in the action types. For the condition, go to Integer Comparison, click on (Number of units in (Units in (Playable map area))) and press M. You should get Math - Random Number. Change the number 10 to the maximum number of items the unit should drop then keep pressing enter until you go to the action of "then do". Choose "Item" section and you'll have the trigger Create Tome of Experience at (Center of (Playable map area)) in front of you. Change Tome of Experience to the item you want and (Center of (Playable map area)) into (Position of (Dying Unit))
Repeat this again for the other items and you're done :thumbs_up:
:thumbs_up:

Thanks , I will help much I 'll give credit when finished rpg map .
 
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