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[Trigger] System like in Notd

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I'd like to know how to do this as well. My only guess is to give the zombies a very big aquisition range in the object editor and maybe a wander ability that covers a huge area, but sometimes this doesn't work as planned because the zombies end up running back. Also, maybe a trigger that when "unit enters playable map area" and unit is equal to zombie action- order triggering unit to attack to position of units?
 
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