What is the real factor correlation to the smoothness of the camera? Like if the value of real factor is greater than zero does it become smoother?
And also is that the only thing I need to set a smooth camera like in Notd? Or is there another native I need to call?
EDIT
I tried it. Didn't spot any change... I'm not sure what this native does but maybe you guys are getting it wrong, maybe :grin.
So, what I'm talking about is if you move your camera using your keyboard or mouse to another field of view, usually it stops straight away after you stop moving the camera. With respect to the system I'm talking about, it makes this camera stop smoothly instead of stoping immidietely.
EDIT
Nvm this... I found out that the system resets the camera smooth factor everytime the camera field view changes. In order to make the camera smooth permanently I did a recursive loop every 1 sec setting the camera smooth factor to 100. I opened notd aftermath using xdep, they actually have camera smooth factor looped time interval.
Cool! thx anyways