Hi, i've played this game,and offering a review/feedback,depending on how you see it.
Good models, impressive terrain-ing which suits the battle concept, many avenues for different strategy and a fine game concept there.
However...
Gameplay-Fun, chaotic, a lil messy? one can be accumulating units and holding a chokepoint for all eternity? or rushing battalions of troops into a relatively undefended position? Contributes, inevitably, to in-game lag due to excess data input that processors of our time are still not able to compensate for?
-> Unrealistic:
-Starfall as a hero skill? WHAT? unbalanced,overpowered,ridiculous.
-Cannons doing so little damage to troops? Yes, the have good AOE, but u need like more than 5 shots of a cannon to even kill a single archer? HUH?
-Arent calvary too...vulnerable to all forms of attack? The footsoldier kills them, archers can shoot them down with ease due to numbers, and probably the calvary are good against gunners? But even so a gunner's damage is higher than an archer so as to speak, thus calvary wont stand so much of any chance anywhere in the field...except against cannons,of course.
- SOme heros have a holy light spell,which is almost useless in mass battles?
Lack of events
Nothing happens...u fight,u win/lose,end of game. Yes i know there's some narration, but...honestly...its just not enough man, if the game drags,it does get boring.
Units Units are the same on both sides, cant you make them different? Add some variety there...
Perhaps an into cinematic would be good to intro new players to the history,the scenario,etc. Ending cinematic would be awesome as well.
For game play, 3.5/5
Mapping
As mentioned earlier, good terraining,trees castle and all, several custom models? not too bad, but regarding...
Castle- Lack of proper fortifications! Just cannons and archers on the walls? COME ON! those defenses were too easy to breach! Perhaps add serveral defensive gimmicks? Boiling oil, battering rams, siege ladders/towers, watch towers, multi-shot arrow towers are just some suggestions...
Red player- He has this small fort or something? well it looks really ugly, and it can be further refined.
For mapping, 4/5 =)
All in all...
Good concept
Good gameplay
Good mapping...
But stuff like events,triggers? units,spells/skills and fine details can be worked on, as mentioned above. Do add screenshots, an improved description, perhaps a changelog if u intend to improve this map. Credits as well?if any?
Regards.