SW - Siege of Osaka Castle

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Samurai Warriors - Siege of Osaka Castle

Synopsis:
The Siege of Osaka was a series of battles undertaken by the Tokugawa shogunate against the Toyotomi clan, and ending in that clan's destruction. Divided into two stages (Winter Campaign and Summer Campaign), and lasting from 1614 to 1615, the siege put an end to the last major armed opposition to the shogunate's establishment. The end of the conflict is sometimes called the Genna Armistice, because the era name was changed from Keichō to Genna immediately following the siege.

This map takes place during the starting stages of the Summer Campaign, where the forces of Tokugawa has Osaka Castle and Toyotomi cut off from reinforcements and are readying for the kill.

Objectives:
# Tokugawa Shogunate: Kill Toyotomi Hideyori and defend your lord, Tokugawa Ieyasu.
# Toyotomi Alliance: Kill Tokugawa Ieyasu and defend your lord, Toyotomi Hideyori.

Heroes:
# Regular heroes, outside of Tokugawa Ieyasu and Toyotomi Hideyori will revive after a 120 second delay at each team's fortress.
# Tokugawa Ieyasu and Toyotomi Hideyoshi are your faction leaders and most be defended at all cost. If they die, you team will lose!

Reinforcements:
# Each team will get reinforcements at their gates every 120 seconds.
# Keep your reinforcement captains alive! If they die, you will lose the ability to spawn troops from that location.

Keywords:
samurai warriors, samurai, siege, osaka, castle
Contents

SW - Siege of Osaka Castle (Map)

Reviews
15:03, 13th Aug 2010 ap0calypse: Rejected
Level 2
Joined
Jan 14, 2010
Messages
20
Hi, i've played this game,and offering a review/feedback,depending on how you see it.

Good models, impressive terrain-ing which suits the battle concept, many avenues for different strategy and a fine game concept there.

However...

Gameplay-Fun, chaotic, a lil messy? one can be accumulating units and holding a chokepoint for all eternity? or rushing battalions of troops into a relatively undefended position? Contributes, inevitably, to in-game lag due to excess data input that processors of our time are still not able to compensate for?

-> Unrealistic:
-Starfall as a hero skill? WHAT? unbalanced,overpowered,ridiculous.

-Cannons doing so little damage to troops? Yes, the have good AOE, but u need like more than 5 shots of a cannon to even kill a single archer? HUH?

-Arent calvary too...vulnerable to all forms of attack? The footsoldier kills them, archers can shoot them down with ease due to numbers, and probably the calvary are good against gunners? But even so a gunner's damage is higher than an archer so as to speak, thus calvary wont stand so much of any chance anywhere in the field...except against cannons,of course.
- SOme heros have a holy light spell,which is almost useless in mass battles?

Lack of events
Nothing happens...u fight,u win/lose,end of game. Yes i know there's some narration, but...honestly...its just not enough man, if the game drags,it does get boring.

Units Units are the same on both sides, cant you make them different? Add some variety there...

Perhaps an into cinematic would be good to intro new players to the history,the scenario,etc. Ending cinematic would be awesome as well.

For game play, 3.5/5

Mapping
As mentioned earlier, good terraining,trees castle and all, several custom models? not too bad, but regarding...
Castle- Lack of proper fortifications! Just cannons and archers on the walls? COME ON! those defenses were too easy to breach! Perhaps add serveral defensive gimmicks? Boiling oil, battering rams, siege ladders/towers, watch towers, multi-shot arrow towers are just some suggestions...
Red player- He has this small fort or something? well it looks really ugly, and it can be further refined.

For mapping, 4/5 =)

All in all...
Good concept
Good gameplay
Good mapping...

But stuff like events,triggers? units,spells/skills and fine details can be worked on, as mentioned above. Do add screenshots, an improved description, perhaps a changelog if u intend to improve this map. Credits as well?if any?

Regards.
 
Top