- Joined
- Sep 17, 2006
- Messages
- 17
Survivors of Lordaeron!
"The prominent kingdom of Lordaeron has become a wasteland ravaged by the Scourge. The once proud populace has either succumbed to the plague or evacuated, leaving few behind. You are the proud remnants of this disaster who refuse to be defeated. Join in arms and repel scourge to regain your place in the lands. You are your only defense, and Lordaeron's last hope..."
Survivors of Lordaeron is a team hero survival map I've been working on.
The goal is to flee and or kill undead, while destroying the plagued granaries around the map.
Gameplay:
The map places a large emphasis on team work, the enemies are strong enough that no one hero is capable of soloing a substantial number of enemies.
Crowd control, such as stuns, snares, slows or disables are very important, they allow you to kite the enemy, give allies more time to react, or stop enemies from damaging you.
A large focus of this map is organization. For example, while choke points
are a great place to camp, when at one you must be careful not to block each other in, if you do people will be unable to get out/into battle and die.
In open areas players must watch the direction from which enemies are coming so they don't get surrounded.
Mana regeneration is fast, making game play fast paced as you need not worry about running out of Mana. Mana acts more as scaling cool down on your abilities than a resource.
Heroes:
When you create a new hero, there are several things you have to pick, such as the primary skill set, a secondary, a profession and a trait. Attributes are also picked by you, each level your farm(the main building) gains 3 mana which can be spent on int/str/agi, different classes have different mana to stat ratios.
19 Heroes are broken down into 4 types:
Heavy Melee: Strong, powerful they are tanks as well as damage dealers.
Light Ranged: This class focuses in high single target damage, picking off enemies from a-far. They have the highest damage potential of any class.
Assisting Spell Casters: These are the buffers/damage dealers/summoners/crowd controllers. These are the most important classes since they bring so much to the team. They are NOT buff/heal bots; but instead quite powerful in their own way. Storm Callers can blast enemies with lightning, and slow them with ice, Enchantress can tie up enemies with an army of phantom soldiers.
An enchantress has summoned several phantom soldiers.
Offensive Spell Casters: The glass cannons, their main role is to blast the enemies into oblivion or offer crowd control. They offer a mix of single target and AoE DPS as well as crowd control.
Professions:
Alchemy(Potion Creation)
Sage(Team Buffs/Summons)
Engineer(Wards/Mines)
Architect(Towers/Walls)
Leadership(Recruits Units)
Healer(Gives you heals)
Ranger(A bear or wolf pet)
Red has recruited some soldiers due to his leadership profession.
Traits are upgrades to your hero, you may only have 1. They may be used to complement, or shore up a weakness. For example:
Guardian: +50hp, +4hp/s
Sentry: +145 Move Speed, +Night Vision
Slayer: +10 Damage, + Attack Speed.
Arcane: +100 mana
One Mage might get guardian for some survivability, or arcane for more spell casting.
Secondaries
Secondaries are effectively spell books with a couple spells in them. They offer skills that your class may not have access to. They can be used to compliment a hero, or to shore up a weakness. For example, one Assisting Spell Caster may decide to get Regeneration to become sturdier, while another may decide to get Fire Support for some added damage.
Events & Re Playability
A lot of what I've aimed for in this map is Re playability. A result of this
is the hero customization, but there are other things I've added as well.
One half our team encounters some enemies and a wandering salesman.
At the start of the game, buildings are set.
Bridges are destroyed, which means that each game you can't take the same paths to places.
Random buildings such as arcane towers, farms, markets and granaries
are placed in semi static positions. As in, there is always a possibiltiy that a building will be a specific spot.
A town of survivors is occasionally in the game.
Crates of items are placed across the map.
There are many soldiers of the scourge which are spawned randomly,
For example each time theres a boss it could be Dread Lord, Death Knight or Lich, and on higher difficulites, a Frost Wyrm, each boss requires different strategies to defeat.
There are several tiers of units, for example there is a small chance that a trio of champions, powerful enemies will spawn every so often. Some times gargoyles will replace carrion beetles. This variation in spawn patterns is true for all spawns.
Higher difficulties introduce new enemies.
There are several possible events/mission style things.
For example, a group peasants may try to flee through Alterac, if they succeed you may get some soldiers, or a Horror, a giant abomination with very high health regeneration may spawn.
Items are spawned randomly in sets.
There is always one cache of items somewhere on the map which includes a "treasure" a very powerful magical item.
Additionally there is one "treasure" in a random place on the map per difficulty.
Some Tips
This map can be difficult even on the easiest setting, but there are several things that can help:
If your playing solo, choose either a heavy melee or assisting spell caster class, and get either a primary or secondary with a heal or damage absorb. The other classes are not sturdy enough to play solo with out some experience.
As a team, stick together at all times. When a player dies, use their soul stone to revive them. However, this will disable you for 15 seconds.
Running is OK, in fact it is encouraged, however when running make sure to eliminate/disable carrion beetles or gargoyles first, as they can catch up to you.
Watch your health, if your going to die, move away from the enemies. Even though if you die your allies can revive you, it becomes harder to regroup from multiple as time goes on.
Always try to get your health to 100-150 at least, even if you are a Mage, with out the health you will die quickly.
Camp in areas that cause enemies to only come from direction, this reduces the chance that weak allies in the back will be flanked and slain.
Along with the above, when with a team try to stay out of open areas, or coordinate tanks to tank from all sides the enemies are coming from. People open areas are prone to getting picked off from the sides/behind them.
"The prominent kingdom of Lordaeron has become a wasteland ravaged by the Scourge. The once proud populace has either succumbed to the plague or evacuated, leaving few behind. You are the proud remnants of this disaster who refuse to be defeated. Join in arms and repel scourge to regain your place in the lands. You are your only defense, and Lordaeron's last hope..."
Survivors of Lordaeron is a team hero survival map I've been working on.
The goal is to flee and or kill undead, while destroying the plagued granaries around the map.
Gameplay:
The map places a large emphasis on team work, the enemies are strong enough that no one hero is capable of soloing a substantial number of enemies.
Crowd control, such as stuns, snares, slows or disables are very important, they allow you to kite the enemy, give allies more time to react, or stop enemies from damaging you.
A large focus of this map is organization. For example, while choke points
are a great place to camp, when at one you must be careful not to block each other in, if you do people will be unable to get out/into battle and die.
In open areas players must watch the direction from which enemies are coming so they don't get surrounded.
Mana regeneration is fast, making game play fast paced as you need not worry about running out of Mana. Mana acts more as scaling cool down on your abilities than a resource.
Heroes:
When you create a new hero, there are several things you have to pick, such as the primary skill set, a secondary, a profession and a trait. Attributes are also picked by you, each level your farm(the main building) gains 3 mana which can be spent on int/str/agi, different classes have different mana to stat ratios.
19 Heroes are broken down into 4 types:
Heavy Melee: Strong, powerful they are tanks as well as damage dealers.
Light Ranged: This class focuses in high single target damage, picking off enemies from a-far. They have the highest damage potential of any class.
Assisting Spell Casters: These are the buffers/damage dealers/summoners/crowd controllers. These are the most important classes since they bring so much to the team. They are NOT buff/heal bots; but instead quite powerful in their own way. Storm Callers can blast enemies with lightning, and slow them with ice, Enchantress can tie up enemies with an army of phantom soldiers.
An enchantress has summoned several phantom soldiers.
Offensive Spell Casters: The glass cannons, their main role is to blast the enemies into oblivion or offer crowd control. They offer a mix of single target and AoE DPS as well as crowd control.
Professions:
Alchemy(Potion Creation)
Sage(Team Buffs/Summons)
Engineer(Wards/Mines)
Architect(Towers/Walls)
Leadership(Recruits Units)
Healer(Gives you heals)
Ranger(A bear or wolf pet)
Red has recruited some soldiers due to his leadership profession.
Traits are upgrades to your hero, you may only have 1. They may be used to complement, or shore up a weakness. For example:
Guardian: +50hp, +4hp/s
Sentry: +145 Move Speed, +Night Vision
Slayer: +10 Damage, + Attack Speed.
Arcane: +100 mana
One Mage might get guardian for some survivability, or arcane for more spell casting.
Secondaries
Secondaries are effectively spell books with a couple spells in them. They offer skills that your class may not have access to. They can be used to compliment a hero, or to shore up a weakness. For example, one Assisting Spell Caster may decide to get Regeneration to become sturdier, while another may decide to get Fire Support for some added damage.
Events & Re Playability
A lot of what I've aimed for in this map is Re playability. A result of this
is the hero customization, but there are other things I've added as well.
One half our team encounters some enemies and a wandering salesman.
At the start of the game, buildings are set.
Bridges are destroyed, which means that each game you can't take the same paths to places.
Random buildings such as arcane towers, farms, markets and granaries
are placed in semi static positions. As in, there is always a possibiltiy that a building will be a specific spot.
A town of survivors is occasionally in the game.
Crates of items are placed across the map.
There are many soldiers of the scourge which are spawned randomly,
For example each time theres a boss it could be Dread Lord, Death Knight or Lich, and on higher difficulites, a Frost Wyrm, each boss requires different strategies to defeat.
There are several tiers of units, for example there is a small chance that a trio of champions, powerful enemies will spawn every so often. Some times gargoyles will replace carrion beetles. This variation in spawn patterns is true for all spawns.
Higher difficulties introduce new enemies.
There are several possible events/mission style things.
For example, a group peasants may try to flee through Alterac, if they succeed you may get some soldiers, or a Horror, a giant abomination with very high health regeneration may spawn.
Items are spawned randomly in sets.
There is always one cache of items somewhere on the map which includes a "treasure" a very powerful magical item.
Additionally there is one "treasure" in a random place on the map per difficulty.
Some Tips
This map can be difficult even on the easiest setting, but there are several things that can help:
If your playing solo, choose either a heavy melee or assisting spell caster class, and get either a primary or secondary with a heal or damage absorb. The other classes are not sturdy enough to play solo with out some experience.
As a team, stick together at all times. When a player dies, use their soul stone to revive them. However, this will disable you for 15 seconds.
Running is OK, in fact it is encouraged, however when running make sure to eliminate/disable carrion beetles or gargoyles first, as they can catch up to you.
Watch your health, if your going to die, move away from the enemies. Even though if you die your allies can revive you, it becomes harder to regroup from multiple as time goes on.
Always try to get your health to 100-150 at least, even if you are a Mage, with out the health you will die quickly.
Camp in areas that cause enemies to only come from direction, this reduces the chance that weak allies in the back will be flanked and slain.
Along with the above, when with a team try to stay out of open areas, or coordinate tanks to tank from all sides the enemies are coming from. People open areas are prone to getting picked off from the sides/behind them.