- Joined
- Oct 13, 2005
- Messages
- 233
Background
At its core, the map is a builder defense/survival. In order to win, you must defend yourselves from the undead throughout the night using a variety of towers and unit to combat foes that increase in strength as day draws nearer.
Difficulty
If you play a game, one that that quickly becomes apparent if you aren't prepared is the difficulty of the game. There is no such thing as an easy win and nor should there be any guarantee of a win. You don't play a map to beat it, you play to be challenged and simply hope to win. No players are entitled to a win and it is this idea that I stick to in this map. Better that the map be unbeatable than hand players a win they didn't truly earn.
Team Based Gameplay
Another core idea of this game is that of teamwork. No individual builder has all the necessary tools to withstand the onslaught throughout the night. Only when players team up to hold off the threat do they stand any chance of survival.
Revival
Death is never the final answer so long as there is someone willing to fight to save your soul. Upon your death, your soul is sent to the underworld where it must navigate a dangerous course in the hopes of reviving itself. Take one path, and your allies will be able to save you from your fate. The other path, although more dangerous, lets you take your life into your own hands and revive yourself entirely from the dead without the needs of any teammates. Beware, for if all of your teammates die before you can escape, you will forever be trapped in the underworld.
Terrain Screenshots
Upcoming Features
Open Source
Yes, this map is open source, meaning that the map and all the code used in it are publicly available online to anyone. By doing this, I hope people will be able to learn from the code in the map as well as more easily contribute new ideas by actually implementing them in the map itself. You may feel free to look at the source, modify the map, and use any systems in your own maps as long as proper credit is given.
If you want to take the map and make your own public version of it, all the more power to you. I just recommend that you change the map name so that it isn't confused with this version of the map.
The map and code used are available here:
https://github.com/xalduin/survivetheruins
Howto Edit Map:
If you just want the map to host in public, please see the attached map file below.
At its core, the map is a builder defense/survival. In order to win, you must defend yourselves from the undead throughout the night using a variety of towers and unit to combat foes that increase in strength as day draws nearer.
Difficulty
If you play a game, one that that quickly becomes apparent if you aren't prepared is the difficulty of the game. There is no such thing as an easy win and nor should there be any guarantee of a win. You don't play a map to beat it, you play to be challenged and simply hope to win. No players are entitled to a win and it is this idea that I stick to in this map. Better that the map be unbeatable than hand players a win they didn't truly earn.
Team Based Gameplay
Another core idea of this game is that of teamwork. No individual builder has all the necessary tools to withstand the onslaught throughout the night. Only when players team up to hold off the threat do they stand any chance of survival.
Revival
Death is never the final answer so long as there is someone willing to fight to save your soul. Upon your death, your soul is sent to the underworld where it must navigate a dangerous course in the hopes of reviving itself. Take one path, and your allies will be able to save you from your fate. The other path, although more dangerous, lets you take your life into your own hands and revive yourself entirely from the dead without the needs of any teammates. Beware, for if all of your teammates die before you can escape, you will forever be trapped in the underworld.
Terrain Screenshots
Upcoming Features
- More towers and content for builders
- More varied and difficult enemies
- More terrain areas to play in
Open Source
Yes, this map is open source, meaning that the map and all the code used in it are publicly available online to anyone. By doing this, I hope people will be able to learn from the code in the map as well as more easily contribute new ideas by actually implementing them in the map itself. You may feel free to look at the source, modify the map, and use any systems in your own maps as long as proper credit is given.
If you want to take the map and make your own public version of it, all the more power to you. I just recommend that you change the map name so that it isn't confused with this version of the map.
The map and code used are available here:
https://github.com/xalduin/survivetheruins
Howto Edit Map:
- Make sure that Java is up to date on your computer
- Download strnewgen.7z and extract the files somewhere
- Download the latest copy of the map at the above github link (click the Downloads button, then Download.zip) and extract the contents (keep them in the same folder)
- Run the NewGen WE program from the strnewgen pack and open up the downloaded copy of str.w3x
- If the map saves without problems, you're all set up!
If you just want the map to host in public, please see the attached map file below.
Attachments
Last edited: