Supernova (Final Fantasy)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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"Creates a miniature solar system at the target point that slows enemies, and launches a meteor towards it. When the meteor impacts the sun it causes a supernova that damages and stuns enemies."

Creates a miniature solar system at the target point that slows enemies, and launches a meteor towards it. When the meteor impacts the sun it causes a supernova that damages and randomly either stuns, hexes, silences, or curses each nearby enemy.

Supernova model is from here:
Solar System model is from Hive but I can't find the link anymore.

Optional Sephiroth model by Kitabatake

Inspired by Sephiroth's Super Nova spell in Final Fantasy 7:

Updates in V1.1:
Supernova now inflicts a random debuff instead of always stunning. This change is in reference to Sephiroth in Super Smash Bros Ultimate.
(Screenshot has not been updated)

Updates in V1.2:
Supernova explosion model now has a sound. I have also posted the version with the sound in the above link.
Contents

Supernova (Final Fantasy) (Map)

Supernova (Final Fantasy) (Map)

Reviews
Antares
I think one way to improve this spell mechanically would be to make the damage area move radially outward, synced with the supernova explosion effect. Better audio feedback would also greatly improve it. Pyrogasm basically summed it all up well...
Level 45
Joined
Feb 27, 2007
Messages
5,578
I know I'm going to sound like an ass here but: what even is this as a spell submission? This is literally just tornado slow aura + infernal, with a single missile launch command in between them. If you'd made the 'solar system' a bunch of individual objects that were animated/moved manually and could be customized, then I think there's something here... but nope it's just a custom model you imported. As it stands though there's a whole lot of configuration for something that is at its core just two base wc3 spells mashed together. I'm aware that the meteor animation in Infernal is not something you can easily modify.

I guess I could say such a thing about a lot of Daffa's submisisons that are based on anime, but this one in particular irks me because it seems more egregious. Convince me that this is something worth submitting that isn't just simple slop to fill the resource section? The planets don't even explode or fade away or anything since it's a specific model... they just blink in and out of existence abruptly.
 
I know I'm going to sound like an ass here but: what even is this as a spell submission? This is literally just tornado slow aura + infernal, with a single missile launch command in between them. If you'd made the 'solar system' a bunch of individual objects that were animated/moved manually and could be customized, then I think there's something here... but nope it's just a custom model you imported. As it stands though there's a whole lot of configuration for something that is at its core just two base wc3 spells mashed together. I'm aware that the meteor animation in Infernal is not something you can easily modify.

I guess I could say such a thing about a lot of Daffa's submisisons that are based on anime, but this one in particular irks me because it seems more egregious. Convince me that this is something worth submitting that isn't just simple slop to fill the resource section? The planets don't even explode or fade away or anything since it's a specific model... they just blink in and out of existence abruptly.
Your criticism is perfectly valid. I don't expect to get more than a "simple / useful" rating on this spell. For the record, I'm not sure if you noticed that you can deal both % max life and flat damage based on configuration.
 
I know I'm going to sound like an ass here but: what even is this as a spell submission? This is literally just tornado slow aura + infernal, with a single missile launch command in between them. If you'd made the 'solar system' a bunch of individual objects that were animated/moved manually and could be customized, then I think there's something here... but nope it's just a custom model you imported. As it stands though there's a whole lot of configuration for something that is at its core just two base wc3 spells mashed together. I'm aware that the meteor animation in Infernal is not something you can easily modify.

I guess I could say such a thing about a lot of Daffa's submisisons that are based on anime, but this one in particular irks me because it seems more egregious. Convince me that this is something worth submitting that isn't just simple slop to fill the resource section? The planets don't even explode or fade away or anything since it's a specific model... they just blink in and out of existence abruptly.
I updated the spell based on your feedback. What do you think now?
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Such a change does move this away from "literally two different wc3 base abilities" in a meaningful way, yeah. I don't find it to be particularly interesting but at least this spell is now doing something that couldn't easily be achieved with the object editor.

I am personally not a fan of how this looks because there's a massive disconnect between how cool it should be to annihilate a star system with a rogue meteor and... the lackluster effects used. That's a style opinion of mine rather than objective criticism about this being simple, so you are welcome to ignore me. If I was to polish this I would want to some things like these:
  • Place another flat-ish dark colored effect in such a way as to be below the solar system model to more clearly define the area in which the impact will occur as well as highlight system itself so it's more visually striking.
  • Animate the system's birth in some way so that it either fades in, spins out from the center while expanding, or appears in a flash/with some sort of fanfare.
  • Animate the system's death in some way, perhaps reversing what I did for birth or doing something else. In a perfect world where I'd build the solar system setup myself with some code and other models (like in Moonerang) and then either explode each planet individually in a quick sequence or make them scatter away quickly from the explosive impulse in the center.
  • Play a sound effect to indicate the travel/motion of the incoming comet, or perhaps just a jarring impact/nova sound when the comet actually hits.
Just ideas. The animation for this in the FF video you linked is literally 2 minutes long to build tension with the background music and sound effects and impending doom. Play into that!
 
I think one way to improve this spell mechanically would be to make the damage area move radially outward, synced with the supernova explosion effect. Better audio feedback would also greatly improve it. Pyrogasm basically summed it all up well already. Don't necessarily understand the idea behind a supernova hexing units.

There are no major problems with the code.

Simple
 
I think one way to improve this spell mechanically would be to make the damage area move radially outward, synced with the supernova explosion effect. Better audio feedback would also greatly improve it. Pyrogasm basically summed it all up well already. Don't necessarily understand the idea behind a supernova hexing units.

There are no major problems with the code.

Simple
Simple yet good idea with the sound: I just added that. Supernova can inflict sleep and reversed controls in Super Smash Bros which I don't understand either.
 
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