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Summoning spell mixup

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Level 9
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Apr 7, 2008
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176
I created a Clay Golem and a Fire Golem spell from Diablo 2 that are based on the Feral Spirit spell from the Farseer.
So obviously when cast they get mixed up, they end both casting at same time.
I had to base it on the same spell though because its the only one that will kill off the previously summoned unit.
If someone knows what Data line causes it to do that so i can change another spell or can come up with a Trigger to fix it. I would greatly appreciate it.
 
Level 3
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Mar 2, 2006
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You could base it on another spell, and just make a trigger that puts last created units into a variable. And when u recast the spell, just destroy all the units in that variable and put the new ones in it. With that u get the same effect as the far seer spell.
 
Level 9
Joined
Apr 7, 2008
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176
M4stah, you mean the Text-OrderString? OMG, that might work. wow great idea.
If it don't Ill make a trigger like youre saying hoplitespear. Both great ideas.

OK, cool. I got it to work with the Trigger.
Its basically just a bridge.

Plus rep to both of you, getting me to think. I love it.

If you could explain to me exactly how changing the order can work, i would love to be able to Disable that trigger.

OK, where do i mark as solved?
 
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Level 3
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Mar 2, 2006
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36
True, but if u know even the tiniest amount of jass, u can put two local variables inthere, its a short trigger. So it shouldn't be any probs.
 
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