- Joined
- Feb 9, 2009
- Messages
- 1,798
I've gone and made a hero with a passive called arcane bolts, it creates an active bolt that goes where it pleases but is leashed to the caster.
I just really need an alternative as my first attempt at making it has made it rather leaky and annoying.
So far I have set to where the intelligence acts as a direct link to the damage of each bolt, while strength allows the bolts to last for a longer duration, and finally agility determining how quickly the bolts move.
I am open to making it an toggle ability, whichever proves easier, but I would prefer a passive.
I have three abilities that modify the bolts:
- obliteras - which simply upon cast takes an existing bolt and doubles it's damage as well as changing it's appearance. Hitting the ability twice will boost it by 150% and will make it deal an aoe slow. Three casts makes it deal 4x the damage and stuns.
- synthesis - splits an existing orb into two smaller bolts that seek out corpses and transforms them into skeletons, two casts it reanimated for a very short duration, and three casts will cause the two bolts to explode the corpses dealing a portion of the corpse's maximum health.
- the ultimate I planned was to be a simple hyper mode that increases the bolts speed and rate at which they spawn and allows it to be used as long as the caster has mana. If the mana runs out it feeds off the caster's health at twice the cost.
Here's my limitations:
- must be GUI / triggers
- I want a number of options that can be directly linked to the here's stats (I.e. intelligence modifies the damage.)
- I'm not terrible with custom script or hashtables
This is not a request for someone to make it for me, i need some pointers and perhaps a pointer to point in the right direction.
If you wish to see my 'Attempt' you'll have to wait a day or two, I'll get it up soon.
I just really need an alternative as my first attempt at making it has made it rather leaky and annoying.
So far I have set to where the intelligence acts as a direct link to the damage of each bolt, while strength allows the bolts to last for a longer duration, and finally agility determining how quickly the bolts move.
I am open to making it an toggle ability, whichever proves easier, but I would prefer a passive.
I have three abilities that modify the bolts:
- obliteras - which simply upon cast takes an existing bolt and doubles it's damage as well as changing it's appearance. Hitting the ability twice will boost it by 150% and will make it deal an aoe slow. Three casts makes it deal 4x the damage and stuns.
- synthesis - splits an existing orb into two smaller bolts that seek out corpses and transforms them into skeletons, two casts it reanimated for a very short duration, and three casts will cause the two bolts to explode the corpses dealing a portion of the corpse's maximum health.
- the ultimate I planned was to be a simple hyper mode that increases the bolts speed and rate at which they spawn and allows it to be used as long as the caster has mana. If the mana runs out it feeds off the caster's health at twice the cost.
Here's my limitations:
- must be GUI / triggers
- I want a number of options that can be directly linked to the here's stats (I.e. intelligence modifies the damage.)
- I'm not terrible with custom script or hashtables
This is not a request for someone to make it for me, i need some pointers and perhaps a pointer to point in the right direction.
If you wish to see my 'Attempt' you'll have to wait a day or two, I'll get it up soon.