Dear community,
As 2 students from the Netherlands from the HKU game design & development. We are looking for some help to create a road/peasant system.
The result should be peasants taking random paths (using waypoints). The road itself has to be buildable. They have to take random paths to get to a specified target. Like a bakery or a house. (they can go off-road if the priority is high enough)
The problem is we dont know how to create buildable waypoints or create an AI for peasants to randomly change their routes depending priorities.
It is a big challenge but essential for our project. You will be credited!
As 2 students from the Netherlands from the HKU game design & development. We are looking for some help to create a road/peasant system.
The result should be peasants taking random paths (using waypoints). The road itself has to be buildable. They have to take random paths to get to a specified target. Like a bakery or a house. (they can go off-road if the priority is high enough)
The problem is we dont know how to create buildable waypoints or create an AI for peasants to randomly change their routes depending priorities.
It is a big challenge but essential for our project. You will be credited!
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