i have a trigger and it works but i want it to do more.
the trigger destroys the last building you made. i want it to be able to destroy the last built and the 2nd to last built.
this is what i have so far
This same trigger is in Sheep Tag Revolution 6.2.3
the trigger destroys the last building you made. i want it to be able to destroy the last built and the 2nd to last built.
this is what i have so far
- Events
- Unit - A unit Begins channeling an ability
- Conditions
- (Ability being cast) Equal to Cancel Farm
- Actions
- Unit - kill Last_Created[9Player number of (owner of (Triggering unit)))]
- Events
- Unit - A unit Begins construction
- Conditions
- ((Triggering unit) is A structure) Equal to True
- Actions
- Set Last_Created [((player number of (Owner of (Triggering unit)))] = (Constructing structure)
This same trigger is in Sheep Tag Revolution 6.2.3