i have a trigger and it works but i want it to do more.
the trigger destroys the last building you made. i want it to be able to destroy the last built and the 2nd to last built.
this is what i have so far
This same trigger is in Sheep Tag Revolution 6.2.3
the trigger destroys the last building you made. i want it to be able to destroy the last built and the 2nd to last built.
this is what i have so far
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Cancel Farm
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Actions
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Unit - kill Last_Created[9Player number of (owner of (Triggering unit)))]
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Events
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Unit - A unit Begins construction
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Conditions
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((Triggering unit) is A structure) Equal to True
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Actions
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Set Last_Created [((player number of (Owner of (Triggering unit)))] = (Constructing structure)
This same trigger is in Sheep Tag Revolution 6.2.3