- Joined
- Feb 2, 2005
- Messages
- 205
I worked on my contest map when i encountered an strange bug.
Edit: BTW if i split it into 4 Trigger without the ifs it works correctly, but i want an compact easy way to Trigger many Waypoints.
Edit2: to make it even more strange it work only if the Units come from the left.
Here an map to test it
Is there an better way, maybe with jass?
-
Teleport
-
Events
- Unit - A unit enters 2 <gen>
- Unit - A unit enters 4 <gen>
- Unit - A unit enters 6 <gen>
- Unit - A unit enters 8 <gen>
- Conditions
-
Actions
- If ((2 <gen> contains (Triggering unit)) Equal to True) then do (Unit - Move (Triggering unit) instantly to (Center of 3 <gen>)) else do (Do nothing)
- If ((4 <gen> contains (Triggering unit)) Equal to True) then do (Unit - Move (Triggering unit) instantly to (Center of 5 <gen>)) else do (Do nothing)
- If ((6 <gen> contains (Triggering unit)) Equal to True) then do (Unit - Move (Triggering unit) instantly to (Center of 7 <gen>)) else do (Do nothing)
- If ((8 <gen> contains (Triggering unit)) Equal to True) then do (Unit - Move (Triggering unit) instantly to (Center of 1 <gen>)) else do (Do nothing)
-
Events
Edit: BTW if i split it into 4 Trigger without the ifs it works correctly, but i want an compact easy way to Trigger many Waypoints.
Edit2: to make it even more strange it work only if the Units come from the left.
Here an map to test it
Is there an better way, maybe with jass?
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