Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
IcemanBo: Too long as NeedsFix. Rejected.
Reviewed by Maker, Storm Spirit Spellpack v1.2, 14th Jan 2012
- Add importing instructions into the map file
- Harvest and Overload Dummy are the same except the abilities. Delete one or the other unit type
- The death type for dummies should be Can't raise, does not decay
- Static Remnant Effect can leak a unit group and a location
- Static Remnant Effect isn't turned off if the caster dies while the remnant exists
- In Electric Vortex it makes no sense to save the handle id of the caster for the caster
- In Electric Vortex Pull you load the caster into a variable from the hashtable but you don't do anything with it, and you don't need to
- In Electric Vortex Pull you load the pull and sec before if/then/else, but you don't need it in the else
- In Overload Missile, take call RemoveLocation(point1) and call RemoveLocation(point2) out of the then and else
- You should create the harvester in the hastable trigger as it belongs to your system
Reviewed by Maker, Storm Spirit Spellpack v1.1, 11th Jan 2012
Required changes:
- Use only one hashtable
- You have mixed map spesific actions with spell related actions in Hashtable trigger
- Add importing instructions into the map file
- Static Remnant Damage should be stored as a real
- You load Static Remnant Damage before you know if you need it or not
- You're not flushing child hashtable at the bottom of Static Remnant Effect
- In Electric Vortex Pull, you load stuff that you might not need
- Electric Vortex Pull can leak TempPoint1
- Use less dummy units in object editor
- Overload should have passive icon
- Overload buff description is lacking
- Overload Effect should not be on all the time
- Ball Lightning leaks point1 and point2
- In Ball Lightning Move, you load stuff that you might not need
Suggested changes:
- Try to use less variables, share them between abilities
- A unit can overload by using an ability, and hitting stop immediately. The ability isn't actually cast, but the unit gets the overload buff. Is that intended?
- Use AddLightningEx and MoveLightningEx as custom scripts to move create/move the lighning to get some z-offset
Always put two or more casters in spell maps.