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Storm bolt Immolation

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Level 2
Joined
Oct 2, 2005
Messages
15
How do i make stormbolts float around for immoltion then fire? and then how do i make each storm bolt hit a person and stun them for 5 seconds (10 bolts).

If you know one of um tell me

Also for the Art - Projectile there is none for spells..... or atleast i havent seen one and i checked like a thousand times.
 
Level 4
Joined
Aug 30, 2005
Messages
94
Honestly I think that this would be easier by basing it off of locust swarm, reducing the range at which the locusts(in this case stormbolts) travel from your hero, and then adding a script which fires whenever a unit is struck by a stormbolt. Hope this helps some.
 
Level 2
Joined
Oct 2, 2005
Messages
15
yaaa

ummm how do i make the locust swarm become stormbolts..... no flies or imolation become storm bolts not fire or something become something else not the reg thing that what this post was about... and what sorta script would i need can u give me like

Event -
Condition -
Action -
 
Level 10
Joined
Aug 8, 2004
Messages
562
Code:
Event-
Unit starts the effect of ability
Condition-
Abilty beig cast = *YOURSPELL*
Action-
-Set triggering unit = CASTERVAR
-Create on *dummyunit* for owner of triggering unit
-Set last created unit = DUMMYUNITVAR
-Order last created unit to undead-Locust Swarm
-Trigger: Turn on *TRIGGER2*


-=TRIGGER2=-
Event-
Every .01 sec
Codition-
NONE
Action-
Move DUMMYUNITVAR instantly to position of CASTERVAR



you might need to spice these triggers up your self like when you want the spell to end but i think you could manage :wink:
 
Level 7
Joined
May 16, 2004
Messages
355
No, changing the buff isn't gonna help. This must be totally triggered, as iplaystarcraft said. But I recommend a '0.04' recursive action since it lags less. Also the missile art for storm bolt is actually under Spells: Full path is 'Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl.[/b]
 
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