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Jun 7, 2008
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I have a trigger that fires when a hero dies. It reduces gold by a certain amount. I also have a building for summoning units. There is a technique for this type of game that can reduce/eliminate the loss of gold by summoning units during the time of the hero's death and the cancelling the summons.

My question is, Is there a way to track this? It can be in GUI or JASS. I mean. When the hero dies > Player summons units before death> Cancels the summons to get his money back> {I wanted to track it So something like:}

  • Set Shrine[player number of (owner of (dying unit))] = Shrine[player number of (owner of (dying unit))] + 1
Is this possible to do so?
 
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