- Joined
- Apr 17, 2011
- Messages
- 302
This is a weird topic, I don't think I've seen many people look into it.
So, basically there is a function in Warcraft 3 that compels nearby units to attack something that is attacking a friendly unit, outside of the acquisition range.
This object field dictates how close someone needs to be before the unit will start to attack them automatically.
Here is a diagram
The red zone indicates at what point they will start attacking other units.
But in this exact diagram, the troll on the left will start attacking the hero after the first troll on the right has attacked has started to attack.
After some testing this is an estimation, no matter how I change the acquisition range or any other type of range/sight distance, the left troll always seems to help is fellow troll. This does create some annoying situations when I'm trying to create some smaller areas in an RPG styled environment.
Does anyone know how I could artificially create this acquisition effect OR how to turn off the combat assist on units?
So, basically there is a function in Warcraft 3 that compels nearby units to attack something that is attacking a friendly unit, outside of the acquisition range.
This object field dictates how close someone needs to be before the unit will start to attack them automatically.
Here is a diagram
The red zone indicates at what point they will start attacking other units.
But in this exact diagram, the troll on the left will start attacking the hero after the first troll on the right has attacked has started to attack.
After some testing this is an estimation, no matter how I change the acquisition range or any other type of range/sight distance, the left troll always seems to help is fellow troll. This does create some annoying situations when I'm trying to create some smaller areas in an RPG styled environment.
Does anyone know how I could artificially create this acquisition effect OR how to turn off the combat assist on units?