Hey everyone!
I'm trying to lower the range at which a Computer's Units will assist it's other Units, by Assist I mean when one of the Computer's Units is attacked by an Enemy any other Units owned by the Computer in a large range will run to attack the Enemy.
What I have tried so far;
- Reducing/Removing Vision.
- Reducing/Removing Acquisition Range.
- Reducing/Removing "Call for help"
- Adding the Unit Classification "Worker".
I'd like to avoid triggers if possible but if it's what I need to do then so be it.
Essentially what I have is a "Dungeon RPG" setting and whenever the Players attack the Dungeon Monsters owned by Player 24 the entire dungeon comes running to help and it just breaks the whole concept. If anyone knows a fix for this it would be greatly appreciated.
Cheers,
Fukle
I'm trying to lower the range at which a Computer's Units will assist it's other Units, by Assist I mean when one of the Computer's Units is attacked by an Enemy any other Units owned by the Computer in a large range will run to attack the Enemy.
What I have tried so far;
- Reducing/Removing Vision.
- Reducing/Removing Acquisition Range.
- Reducing/Removing "Call for help"
- Adding the Unit Classification "Worker".
I'd like to avoid triggers if possible but if it's what I need to do then so be it.
Essentially what I have is a "Dungeon RPG" setting and whenever the Players attack the Dungeon Monsters owned by Player 24 the entire dungeon comes running to help and it just breaks the whole concept. If anyone knows a fix for this it would be greatly appreciated.
Cheers,
Fukle