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Start Location (Specific Unit) Issue

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Level 1
Joined
Jun 1, 2009
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1
Alright, well I've just come back to map making after about 4 years.
At this point... I'm clueless.
I sadly cannot remember a thing, other than basic triggers, and terrain. :confused:

If someone could list step by step how I would make a starting unit in the map a wisp, such as one who'd be used to choose a hero from a tavern... that'd be fantastic.

Please keep in mind that all players would use this same starting location for their wisps, to choose heroes. So I would also need to know how to make the wisp invulnerable I'd imagine.

Thanks in advance!
 
Level 3
Joined
Dec 30, 2008
Messages
38
1.Use the Unit - Create action at Map Initialization to create wisps at starting positions.
2.To make the wisp invulnerable, create a custom unit based off water elemental level 1, remove it's attacks, set it's hp to <unknown> and chage it's model to a wisp one. Then add a custom ability if you say you are new. It would be much easier using triggers if you want a sample ask for it okay?
 
Level 5
Joined
Jul 14, 2008
Messages
121
This might help

Made a map with what you want on it. If there's any problem tell me.
 

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