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Getting Started, Help with Tavern hero selection

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May 6, 2006
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HI, basically I'm new to mapeditor, to any sort of setting up triggers etc and I was hoping if somone could guide me on how to set up a hero selection tavern? Basically I would like all playable characters to start up as a wisp, buy a hero from some building . .perhaps with wood? or make it so only one hero can ever be bought by a single person, swap the wisp for a hero and begin the fun! I tried searching through the data base to find an answer but no luck. If this is a repeat sorry and please point me in the right direction.

Thanks
Nate-san
 
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Hurray!

I really appreciate the help Ralle (very excited to start getting creative) I'll just work on the map in the mean time^_^. Thanks again *shimmys* :D
 

Ralle

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Oct 6, 2004
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Well I did like this in one of my maps.. You make a place where everyone have a wisp.. and then just place the heros around it and give it an ability which in this case is called "Choose Hero"
[trigger:1:14c139c587]Choose unit Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Choose Hero
(Unit-type of (Triggering unit)) Equal to Wisp
((Target unit of ability being cast) is A Hero) Equal to True
Actions
Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for (Owner of (Casting unit)) at ((Owner of (Casting unit)) start location) facing Default building facing (270.0) degrees
Unit - Kill (Casting unit)[/trigger:1:14c139c587]
 
Level 1
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May 6, 2006
Messages
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Back! Thanks for the help

Hey Ralle, sorry for the delayed reply, been finnishing finals and driving across states. Anywho, gonna attempt that set up soon for the game, will let you know if I can get it up and running.

Thanks again
Nate-san
 
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