• Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!

Star Wars: The Final Showdown V2

Contents

Star Wars: The Final Showdown V2 (Map)

Level 1
Joined
Sep 21, 2005
Messages
8
Superb work on version 1, the only addable idea i have is for a close up look; a camera for those who just want to embrace the world of star wars in third person just an option not a forced camera...and if i havent said how much i like your work i just made an account so i could tell you how great a job your doing...now ill be off playing version 2
 
Level 1
Joined
Sep 21, 2005
Messages
8
OK then a bit of info to go on i like the change of saber upgrades but, it cuts down on actualy ending the game as dmg is needed maybe tomes here and there from kills named lightsaber component upgrade...other then that one time i pushed the emperor into a stair gap and he got stuck i know the idea of fixing the spell to not make everynow and then glitch of getting stuck would be very hard so i came up with an idea every character with the force having the ability force jump a ability much like level 1 blink im sure you could make some animation to make it more cool then that, and for grievous just some mechnical jump ability....and about my earlier idea you could do a better job later on with just like a long line 20 saber upgrades and the specials mixing from them
 
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