Moderator
M
Moderator
23:04, 27th Aug 2008
Gilles: Needs a lot of work. I'd like to see you improve this, so I'm leaving it on pending.
19:07, 1 Sept 2008
PurplePoot: Seems good enough now.
~Approved
VGsatomi: Nice idea with the layout- 3 corridors to advance to the enemy base, some populated with creeps and some not. Vast distance between players at the start helps stave off rushes a little but, but this is largely a lightly-creeped map. Terrain in the city potions was nice. The outdoors areas could use some texture touchups. Some areas had cluttered doodads while other areas were almost blank of them
Gilles: Needs a lot of work. I'd like to see you improve this, so I'm leaving it on pending.
19:07, 1 Sept 2008
PurplePoot: Seems good enough now.
~Approved
VGsatomi: Nice idea with the layout- 3 corridors to advance to the enemy base, some populated with creeps and some not. Vast distance between players at the start helps stave off rushes a little but, but this is largely a lightly-creeped map. Terrain in the city potions was nice. The outdoors areas could use some texture touchups. Some areas had cluttered doodads while other areas were almost blank of them