- Joined
- Oct 9, 2004
- Messages
- 26
I am trying to make a battleships like map, and because of the nature of the game (don't ask) it requires a seperate storage for the weapons (items that add the base ability "phoenix fire" - just each ability is different depending on the weapon) and I do this by adding/removing the ability (with triggers) "phoenix fire" to the ship and removing it when they pick it up/remove it, instead of having the ability on the item
My Problem:
I want to make the phoenix fire (etc) stack for the SAME ability. Eg. I can't make 2 or more of the same phoenix fire abilities (e.g. 2 Basic Cannons) stack using triggers. The same problem happens for the items that I have to use the trigger - Unit: Add ability. (just cannon - phoenix fire, and crew - life regen, and plating - magic reduction) - I avoided this with sail - speed (trigger add unit speed) and hull - life (WEU - advanced trigger add unit life)
I notice that if you leave the ability on the item, and keep it in your main inventory screen, then they all stack. I want that effect - maybe you can do it with game caches or what ever. Please help!
My Problem:
I want to make the phoenix fire (etc) stack for the SAME ability. Eg. I can't make 2 or more of the same phoenix fire abilities (e.g. 2 Basic Cannons) stack using triggers. The same problem happens for the items that I have to use the trigger - Unit: Add ability. (just cannon - phoenix fire, and crew - life regen, and plating - magic reduction) - I avoided this with sail - speed (trigger add unit speed) and hull - life (WEU - advanced trigger add unit life)
I notice that if you leave the ability on the item, and keep it in your main inventory screen, then they all stack. I want that effect - maybe you can do it with game caches or what ever. Please help!