- Joined
- Feb 25, 2010
- Messages
- 5
[Resolved] Stackable Auras/Units in Area of Generic Unit
Hey, we're having a problem with an aura/etc. we are trying to put in our zombie game.
The basic idea is that the zombies have an aura/etc. that buffs all zombies around them - stacking, making a single zombie fairly weak, but a horde, due to these stacking auras, very dangerous.
We have tried a few possible methods and ways that yielded nothing - and we have searched the forums with possible terms that could help us to no effect.
Pretty much we either want:
A stackable aura on each zombie that increases armour, gives lifesteal and attack damage while slowing movement speed slightly,
OR
A buff on all zombies that counts the number of zombies around them (a radius around the unit) and increases/decreases that zombie's stats an amount according to the number.
If you could direct us to a helpful resource for this, or tell us how to do this, or - really help us in anyway, it would be greatly appreciated.
Also, please note there will likely be a lot of zombies (easily several hundred on the map at any time.) - so we're looking for a very performance-effective solution.
Thanks,
The Undeadables Team.
Hey, we're having a problem with an aura/etc. we are trying to put in our zombie game.
The basic idea is that the zombies have an aura/etc. that buffs all zombies around them - stacking, making a single zombie fairly weak, but a horde, due to these stacking auras, very dangerous.
We have tried a few possible methods and ways that yielded nothing - and we have searched the forums with possible terms that could help us to no effect.
Pretty much we either want:
A stackable aura on each zombie that increases armour, gives lifesteal and attack damage while slowing movement speed slightly,
OR
A buff on all zombies that counts the number of zombies around them (a radius around the unit) and increases/decreases that zombie's stats an amount according to the number.
If you could direct us to a helpful resource for this, or tell us how to do this, or - really help us in anyway, it would be greatly appreciated.
Also, please note there will likely be a lot of zombies (easily several hundred on the map at any time.) - so we're looking for a very performance-effective solution.
Thanks,
The Undeadables Team.
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