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SquareTowerWars! v1.0k

Submitted by kleinerhauck
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Maximum number of players: 8 (at least 2)
Homepage: www.christopherhauck.de

Well the gameplay should be known to you: You have to build towers to repel incoming creeps - which the player in front of you sent to increase his income and to steal your lives.
Once a player has no lives left he loses and is excluded from the gameplay (but may stay and watch).

This map (in comparison to many Line Tower Wars maps) does not leak and is not endless, since there are not only strong bosses to be summoned but also invulnerable suicide attackers, creep upgrades and something else which is to find out for you ;-)
Nevertheless an experienced player can survive all these attacks with certain tactics.

There are two additional game modes which fasten up the gameplay:
Streaming Income (self-explaining) and Fast Mode (income frequency is higher).

Now have fun!

Screenshot

[​IMG]


(map is protected)

Keywords:
Tower Wars, Tower Defense
Contents

SquareTowerWars! v1.0k (Map)

Reviews
Moderator
11:57, 13th Aug 2010 ap0calypse: Rejected
  1. 11:57, 13th Aug 2010
    ap0calypse: Rejected
     
  2. aaron

    aaron

    Joined:
    Oct 18, 2008
    Messages:
    512
    Resources:
    6
    Maps:
    2
    Spells:
    4
    Resources:
    6
    hmm.. downloading and testing.
     
  3. Lobis

    Lobis

    Joined:
    Dec 30, 2008
    Messages:
    16
    Resources:
    0
    Resources:
    0
    How to upgrade towers?
     
  4. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    298
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Your building in the middle of the map serves as upgrade center. (Just behind the spawn buildings)
     
  5. Cweener

    Cweener

    Joined:
    Oct 10, 2009
    Messages:
    1,449
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Mass Purging Template Version 4.0
    Rejection

    Reason for not approving:
    Triggers are bad.
    Terrain is bad.