I'm working on a WWIII kind of map, and I want to make it somewhat realistic in the way it works. So I'm trying to base it around a squad system for the infantry, along with a few other things based off that.
So when a someone trains a unit, I want the rest of that squad to appear with it. I want to avoid the thing where you click on, it automatically chooses the other eleven as well. So instead I'm making it a six player game and I want to make the remaining six slots be the secondary units that spawn and follow the main one.
But I want to be able to have the squads be divided up, so that way someone can have say two fire teams of six units instead of one with twelve. I'm also making it so that when a tank or something is trained, then you have to assign a squad to run it, which would take several units from one squad and leave the rest as infantry.
And another issue I come across is transports. Is there a way to make it save units following the leader, and then load them back when the leader is dropped off?
So when a someone trains a unit, I want the rest of that squad to appear with it. I want to avoid the thing where you click on, it automatically chooses the other eleven as well. So instead I'm making it a six player game and I want to make the remaining six slots be the secondary units that spawn and follow the main one.
But I want to be able to have the squads be divided up, so that way someone can have say two fire teams of six units instead of one with twelve. I'm also making it so that when a tank or something is trained, then you have to assign a squad to run it, which would take several units from one squad and leave the rest as infantry.
And another issue I come across is transports. Is there a way to make it save units following the leader, and then load them back when the leader is dropped off?