- Joined
- Mar 31, 2012
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Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
SPREAD OF POWER 1v1 melee map by Pr0nogo |
The corruption of Felwood and its demonic nature have greatly wounded the local forest spirits. altering them into something else entirely. Fight your way through the thicket to discover the other intruder, but be wary of those who would see you both gone. Spread of Power is a 1v1 melee map, set in Felwood after the Burning Legion's defeat. It is meant for a fast-paced style of gameplay, with back-and-forth action not just permitted, but encouraged. Spread of Power is my first melee map, so I am aware that there will no doubt be qualms and issues with it. Please provide constructive criticism and point out what I did wrong and how I could improve; this will allow the map to be at least moderately successful, as well as improve any future melee maps I create. I mirrored all doodads and terrain almost perfectly, although I'm sure there are a few discrepancies I had with precision. I am strongly considering swapping out the rocks for custom model walls, and getting better-looking tree models. |
As Spread of Power is a 1v1 fast-paced melee map, there are several features to encourage a fast-paced opening build, hero leveling off of creeps, and quick routes to the enemy base.
Spread of Power features a Goblin Merchant, a Tavern, a Fountain of Life, and two Green (Felwood) Mercenary Camps. My aim was not only to give players plenty of options to choose from, as far as tactical advantages go, but to also keep it within reason. Spread of Power also features the following for creep camp figures. Green camps: 14 Orange camps: 5 Red camps: 2 The following are figures for Gold Mine values. Start Locations: 7,500 (strongly considering a small increase) Naturals: 7,500 Middle: 15,000 |
Special thanks to: Vikus for his help in the development stages (providing feedback on aesthetics, specifically), and for telling me to get off my ass and work on something for a change. -Kobas- for his map description templates and his guide on how to make melee maps. Melee map makers Ken-E and lonepair for serving as inspiration and showing me how a good melee map is structured. |
April 25th, 2012 Version 1.0; Public release. Version 1.01; Small doodad update, calculated shadows. April 26th, 2012 Version 1.02; Mostly an aesthetic update. Miscellaneous doodad balance modifications; removed several trees that conflicted with pathing. Also recoloured the rocks to match the rest of the map's scheme, and personalised several of the neutral structures with miscellaneous doodads. |
Find more here: Map Description - Templates