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spell trigger problem

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  • Init AOE Spell
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
      • (Ability being cast) Equal to Blizzard
      • (Triggering unit) Equal to Archmage 0000 <gen>
    • Actions
      • Set Temp_Point = (Target point of ability being cast)
      • Trigger - Turn on AOE Damage Loop <gen>
  • AOE Damage Loop
    • Events
      • Time - Every 0.40 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Group = (Units within 300.00 of Temp_Point)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause Archmage 0000 <gen> to damage (Picked unit), dealing 250.00 damage of attack type Normal and damage type Normal
      • Custom script: call DestroyGroup (udg_Temp_Group)
  • End AOE Spell
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Blizzard
      • (Triggering unit) Equal to Archmage 0000 <gen>
    • Actions
      • Trigger - Turn off AOE Damage Loop <gen>
      • Custom script: call RemoveLocation (udg_Temp_Point)
Note that this is not MUI and shouldn't be used for more than one unit at the same time.
 
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